I just finished Aria of Sorrow for the third time and gosh golly do I love that game. The first time I played it, I got 100% of souls and the weird ring that gives you infinite magic. Then I played Julius Mode for 15 minutes and put down the game for 5 years. That’s basically what I did this time except I only got like 80% of the souls. There are some weird ones! My favorite is the Waiter Skeleton’s ability, which is to throw flaming curry. The monsters go all aggro at the curry instead of you until it disappears. Great for killing Crusaders.
Wow this game is 13 years old, I am old.
I played SotN long after playing the 3 GBA games and Dawn of Sorrow. I think I understand why it’s considered the peak of the series, though Aria still has all my love.
One of my thoughts on this playthrough as I was grinding for some of the souls (god damn you Siren) is that killing enemies repeatedly actually re-enforced my relationship with said enemies. I got to know a little about who they are, especially the humanoid enemies who drop clothes and food. I think it’s very charming that Persephone carries around pudding with her all the time. I want to know what she says to the Kyoma demon when nobody is around.
If the theme of SotN is coming home, then the theme of Aria of Sorrow is finding a new home. By the end of the game that castle is Soma’s castle, and my castle. I know all the shortcuts and best ways of getting through places quickly. I know where the bizarre enemies lurk and the way they try to hide from me. I think it’s especially telling that the final “special” soul you get is the Black Panther which basically allows Soma to blast through hallways unimpeded. Soma’s increasing mobility throughout the game reflects how at home he has become in a castle that once was frightening and dangerous. The “bad” ending has Soma reflecting on feeling like he belongs in the castle, rather than on earth.
Related: as you get more of the souls you also get to know Soma’s “dark power” very well too. Certain combinations work better in different parts of the castle, or with different enemies, and I became very adept at switching souls quickly and using the different abilities with precision. I think that Soma is a terrible, awful character and the writing is stiff and pointless. Still, I at least feel like Soma and my experiences slowly overlapped until the barrier between us thinned.
MUCH LIKE SOMA AND DRACULA
Anyway this is a general Castlevania thread that is years too late because I guess Konami is dead.
I’ll be replaying SotN next if I have it in me. I started Circle of the Moon (which I could talk about maybe) but the slow pace of the game is destroying me inside.