I just played this, and it owns bones. Final level is pretty EPIC, maybe even a little too EPIC. My Switch struggled with it in handheld mode and loading save games took longer than usual. But such EPICness.
The rest of the episode is really solid too, the third level is probably my favourite. I think it was the third, the one that sends you to the netherworld.
I think the endgame (and Microsoft is the type of console maker to lead here) is having system-wide standard settings that applications can read on startup.
The 360 had this with genre profiles. First person games used to default to inverted for me, racing games to first person, now I have to go in the menu every time, they had it figured out!
Have they still not rebuilt that? I remember learning it disappeared when the Windows team took over the OS to launch the Xbox One because Xbox was an adult now and needed to contribute to the household
I always love any excuse to link Quake 2 DS, the only piece of DS software that ever had a dependency on a GBA slot flashcart: late model GBA slot flashcarts would include, instead of or in addition to earlier-generation flash rom, about 16M of ram that GBA games could be loaded into from an SD card slot built into the flashcart, in order to match GBA rom access speeds and support GBA and DS piracy from a single device (though you needed to flash your DS firmware in order to make DS code bootable from the GBA slot or use a passthrough dongle). the ram on the cartridge was normally unused when not playing GBA games, so this one guy decided to use it for Quake 2.
Who had a single plane character action game set in the Slave Zero universe and partially built on the Quake engine with Francine Bridges on art direction and Sinoc of Devil Engine fame directing on their '22 bingo chart?