DooM

He actually left id for Saber Interactive recently. Just in the past year I think.

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I finished Doom 64 last night and had a really great time with it. There’s a lot of really good levels in there, and very little of the stuff from Doom 2 I remember not liking. It’s got me interested in playing the others again, but I’m curious about what sourceport to use. Cause of the action button review I tried out crispy doom, which is novel for its true presentation, but I can’t figure out how to get something like Sigil running in it - or up the turning speed for the keyboard. I’ve always done GZdoom in the past, but do any of you have recommendations?

I’m curious to hear just what your preferred way of playing Doom is these days.

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If you’re going old school you’ll want to hold the shift button to increase your run/turn speed. Some sourceports give you the option to enable always run. To do this in Crispy Doom you’ll want to run the crispy-doom-setup.exe and select “Always Run” under the Keyboard section.

To run Sigil in Crispy Doom you’ll need the Doom 1 wad (doom.wad) and the Sigil wad (SIGIL.wad) in the same folder as your crispy doom and setup .exes because Sigil is built on top of the Doom wad. Then you’ll need to run the setup.exe and hit F2. From this menu you click on the option labeled “Add extra parameters…”. In this menu click into the top command line and type

-iwad doom.wad -file sigil.wad -warp 5 1

just like that and press enter. The first command is calling up the Doom 1 wad, the second is calling up sigil and the third command warps you to the first level of Sigil (Episode 5, Map 1). When you’re ready hit escape to back out of the command line and escape once more to get back to the first menu then select “Save parameters and launch DOOM” to start playing. Now whenever you run Crispy Doom it will automatically load up Sigil until you go back into the setup and change the parameters to run something else (don’t forget to save your parameters before you start playing).Instead of doing this bullshit do this:

Make a shortcut for crispy doom.exe then right click and select Properties. In the “Target” field enter the commands after the quotation mark that closes out the .exe’s filepath. So it would look like:

"C:\Users\YourComputersPath\crispy doom\crispy-doom.exe" -iwad doom.wad -file sigil.wad -warp 5 1

Then hit apply and Ok to close the dialog. Now you have a shortcut that automatically loads Sigil and you can do this for various other wads if you get tired of dragging and dropping or any other method.

I’m of the opinion that there’s no wrong way to play Doom but do encourage any new players to try out one of the vanilla-ish versions at some point. I use Crispy Doom and GZDoom. Sometimes I use mouselook or even free look with the ability to look up and down. My current preferred way to play Doom is with a controller as I think the game is well suited to the contemporary twin stick + triggers control setup of today. I’ve been playing Back to Saturn X on the Xbox and it’s very :kissing_heart: :ok_hand:

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Thanks for the run down! I can’t get the paramaters to stick, and that method just doesn’t want to launch sigil.wad at all for some reason. If I drag them onto the exe it works, but this has made me curious and I’m trying to figure out why that command line wouldn’t work. I know that it works as far as -iwad doom.wad, because crispy doom for some reason launches doom2 by default. But if I had -file sigil.wad or -file sigil.wad -warp 5 1 , it’s like it doesn’t recognize it. And if I go back into the warp menu and look at the extra perams screen, I don’t see the line I wrote there at all like it doesn’t actually save.

Hmmm looking it into more it appears the command line is a one-time override and doesn’t actually save the parameters when you click “Save parameters…”. That’s dumb! Dragging and dropping is fine but here is a better method that is guaranteed to work every time that I should have said to begin with instead of trying to do it through crispy doom’s setup.

Make a shortcut for crispy doom.exe then right click and select Properties. In the “Target” field enter the commands after the quotation mark that closes out the .exe’s filepath. So it would look like:

"C:\Users\YourComputersPath\crispy doom\crispy-doom.exe" -iwad doom.wad -file sigil.wad -warp 5 1

Then hit apply and Ok to close the dialog. Now you have a shortcut that automatically loads Sigil and you can do this for various other wads if you get tired of dragging and dropping or any other method.

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Ah that’s simple! Thanks for the help again.
And yeah, I like mouse-turning. When I was playing on my laptop and only had a trackpad I kind of learned to really like keyboard turning, but it’s just not fast or accurate enough imo. At least for my skill.

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mouselook (it doesn’t help you in doom anyway, but can make playing more natural/convenient) and WASD and modern resolutions and shit is basically fine depending on preference imo but jumping is where i draw the line

seems like everyone wanted to add jumping in the old sourceports i played a decade and a half ago and it just immediately breaks the level design

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particle effects and updated lighting and 3d models and shit - it’s never good.

like, maybe OK in theory, but in practice it is dogshit

(i’m really only talking about vanilla doom enhancement options here, i’m sure there are some WADs that do at least some of these well)

Totally. I was playing the Map21, Pitfalls, from Doom 64 yesterday (good ass level, imo) and there’s this area with some deformed terrain with ledges just slightly too high to step onto, and it forces you along this long roundabout path through a huge chunk of the map. And like, if you could just jump you’d skip a huge part of the level and the combat design. Out of the question!

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The official releases are fine and have an expanding list of curated WADs, including SIGIL. If you happen to own them on Steam, you’ve been upgraded for free anyway and can still access the IWADs for use in source ports.

Beyond what’s been namedropped so far, I’m also partial to:

P.S. Play Romero’s E1M4 and E1M8 replacements, they’re included.

DooM is a horizontal game, jumping and freelook feel so wrong to me.

I used wasd for movement and assigned the keys around them with the weapons. I also had a 180 turn assigned to the middle mouse button.

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Ooh, that looks good. The visual changes look subtle enough, kind of like they get at what it “feels” like to play DOOM rather than being accurate to how it really is.

Well, something finally went right in Doom 2016 and I see in the credits that Willits is credited as studio head for that period. While not a design contribution per se, obviously he had the good taste to put the right team in place and give them the space and encouragement to do their thing.

It seems the departure of everyone famous and respected at id finally gave the no-name holdovers the opportunity to show the world what they were truly capable of.

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mouse turning is how the original demo recordings for doom were made, doom was always played with a mouse and it’s some kind of weird doomworld rumor that it wasn’t. No one should feel bad about using a mouse with doom, because the game was designed with its use in mind. Keyboard turning is fine too, of course, but it shouldn’t be treated as a natural default from which any deviation is less pure.

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Wolf3D was definitely a keyboard game though. The later mac port supported mouselook, and I found the game becomes tactically trivial if having two nazis shooting at you from opposite directions is no longer a lethal situation.

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I use crispy doom except for the wads that need zdoom or gzdoom to run

With regards to sigil, I want to correct one small part of @Mr_Mechanical’s advice

You don’t want to be using sigil.wad, you want to use sigil_compat.wad with crispy doom. regular sigil.wad depends on the engine differences between zdoom and vanilla/chocolate/crispy doom, and sigil_compat was packed alongside sigil so those of us who can’t stand the way zdoom looks could still play it.

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Yeah that’s an important distinction lol. I’m handing in my murderhead badge.

oh yeah, and you won’t need to warp to the start with the compat wad, you can start the game from the menu as the new episode replaces ep 3 of vanilla doom when you use the compat wad

Ruining another family gathering as I yell I play DooM with a controller. “Like this” as I shove both hands into the coleslaw.

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All control schemes for doom are FINE so long as you don’t change the basic rules of gameplay (ie no jumping, no looking up and down, basic stuff)

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