DooM

Nice that they just plopped these updates into the Steam version!

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:-/

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Vanilla DooM 1, 2, and even 64 maps kinda suck imo.

Scythe is still the SMB3 of DooM imo. maybe I’m a try hard, but I always play maps pistol start and without saving except at the beginning of a map. I really appreciate how short and punchy maps in Scythe are

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I was initially happy, but I’m really just annoyed that the update is gonna blow away my Doom II mods in my Steam folder unless I back it up first.

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Yeah, I think my appreciation for doom is at its most when playing scythe 2 or back to saturn x

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never really quite understood the Erik Alm fixation many people in the Doom community (and i guess outside) have. i like some of those early Scythe 1 levels until it becomes more slaughtery. Scythe 2 is fine… not my favorite megawad by a long shot though. for me i think No End In Sight has become the goto set as like the ultimate version of Doom 1, though it also is still heavily based off it i guess.

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I think Going Down has to be my favorite pwad, but Scythe 1 is worth mentioning because the length of the maps hit that sweet spot for me.
I don’t like slaughtermaps per se, but I do like being forced to move around like hell and play the role of a demon shepherd.

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Yeah I have zero interest in maps that are typically called slaughter but I like the arena design in Scythe 2 consistently because it foregoes the terrible cliches of ā€˜duck in and out of a doorway to kill all the monsters’ that defines the worst doom map design (looking at you, half the levels in sigil)

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i guess i dont really know how i feel about slaughtermaps (i think i’ve gotten to map28 in scythe about once) but the last thing i played was doom core trilogy and it reminded me a lot of like '96-'97 doom 2 pwads which is like the exact level of difficulty on UV that i can tolerate before the game starts to suck shit

to be clear, I don’t think either scythe pwads contain any slaughter maps

That being said, sunlust does have very nice aesthetics going for it even if it is tuned too far in the direction of large mobs of monsters

i hate the fucking term ā€œslaughtermapā€ considering i have no idea what a consistent definition is supposed to be cuz no one else seems to agree either

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oh yeah, I just think of it as barely adorned maps that have big open areas filled with mid tier monsters like hell knights and imps and cacodemons + overuse of archviles. Not much cover, and not minimal arena design. Sunlust has a lot of areas like that.

(And mind you, I think sunlust actually has good architecture and visual sense, it just has a lot of areas that are just 50 million imps and hell knights in a room)

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for me it’s just shorthand for arena-style maps where you kill lots and lots of monsters and depend heavily on being provided with tons of ammo and monster infighting. though it doesn’t have to be in an arena necessarily. unless that kind of combat is done really well or there’s some kind of twist to it i don’t find it very interesting. especially when it’s done over and over again. it’s a common modding thing to make your levels way harder than average and so it tends to often read as ā€œthis person didn’t know how to make their level interesting in another wayā€ to me. whenever i have to shovel through endless monsters in someone’s Doom wad to the point where it’s eclipsed everything else i start to have existential ā€œwhat am i even doing with my lifeā€ crisis moments lol. shoveling through endless waves of monsters is just not something i want to be spending my time doing at all esp when it’s a substitute for anything else interesting or distinctive.

also re: slaughter maps the earliest example that i think is agreed upon in the Doom community as being very responsible for creating that style is the set Hell Revealed.

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The worst thing I could possibly bring to mind when thinking ā€œslaughtermapā€ are agoraphobic arenas with energy cells amply scattered about. Shoveling is an apt way of putting it since there’s a de-emphasis on accuracy and exploration.
Still, densely populated arena/sandbox/grid type maps are my favorite. I love the suspense of being flanked and successfully weaving through unyielding demons. Chipping away at a wall of meat, not so much.

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okay that makes a ton of sense, thank you. i knew HR was one of the earliest ones but i couldn’t figure out how to actually make those kinds of determinations on my own lol

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