Dish Honored 2: The Assiette of Shame

I also love – and it only just occurred to me after finishing – how there are almost no bloodflies at all in this one! it’s like arkane decided after prey “you know what, for once, let’s not have a core enemy type that’s relentlessly annoying in a game that’s not actually about shooting or endurance.”

the last mission is maybe a little bit underwhelming (it would’ve been a good fit for, and a welcome reuse of, the realtime link to the past dark world mirror from the one level in the last game, and it’s hard to reconcile its absence other than as a development constraint, given that it was already implemented), but I think it’s made up for by having actual forward motion in the plot for a change