I’ll put this thread in the output forum once people know about it.
For now though:
Does anyone know a good engine to make a shoot 'em up in? I’m thinking about making one with heavily destructible models. Talking about (almost?) every hit taking a piece off of enemy ships.
So, one way I could imagine doing this would be the pixel art/Metal Slug level sprites way. This is absolutely unrealistic because I’m not good enough of an artist, let alone a pixel artist. It sure would look cool to have massive sprite debris coming off of ships with every shot but that would mean I don’t know how many man hours of making different sprites. There’s probably a reason this has never been done before and I’m not the solution.
Another way would be polygon models with some sort of destruction… engine? I don’t know how to do that. Unless maybe there is something ready made to handle this problem I can’t do it. (As you can see I’m not really literate in gamin technology)
The third option I can think of would be voxels. They are good for terraforming and stuff like that, right? I could see myself creating voxel models. That’s more manageable than sculpting polygons in ZBrush (I have experience in ZBrush and that makes me very conscious of how difficult it is to create good 3D models).
So that would mean creating voxel models, that’s cool, I think I can use MagicaVoxel and do that. But what happens if I import those into Unity or something like that? Would they really make it any easier for me to destroy them? Does Unity have some way of dealing with Voxels or are they just converted into polygons? Am I making sense at all, I really don’t know
Look. I know I look like an idiot here and that’s my way of doing things – having no clue about anything at the start and figuring it out as I go. That made me create a Ren’Py visual novel, including pre-rendered 3D images that I’m pretty proud of (knew nothing about that at the start either), and I think it can get me to at least a prototype of a shoot 'em up. I just need some initial pointers and some help along the way. I can do it.
I hope someone can help me out with my questions/mullings.
Oh and I’m not planning to work full time on this yet, it’s just something I’ve been curious for a long time and have had many ideas for. My adult game still comes first, so this would be something to do when I’m burned out on that and need to do something different for a few hours or completely after my current project