I hit a big lizard with a weird hammer.
I have to go to bed now I have work in the morning goodbye lizard.
Goodbye friendcat.
I hit a big lizard with a weird hammer.
I have to go to bed now I have work in the morning goodbye lizard.
Goodbye friendcat.
ya (almost certainly) count me in yāallās groups on the full release of this. i managed to solo the trex (after like 6 tries) with the charge blade and it was hella fun. i had a lot of trouble connecting to multiplayer games so i kind of gave up on that, hopefully itās just a beta quirk
yes i will be hunting with all of you itās going to be so great omg
I ended up playing through the 3 demo quests hammer, sword & shield, and switch axe. Hammer and switch axe make sense but I feel like I donāt really understand what the role of sword & shield is supposed to be
Sword and Shield is when you want to be mobile and flexible. Attacks with the shield do stamina damage and KO damage if you hit on the head. In generations you could apply stamina oil so your blade did stam/KO damage so you could do the job of a hammer. If youāre stepping up a platform you can do a special rising attack. This was in 4U/Gen but I havenāt tested to see if itās still in World. SnS can also use items without having to sheathe the weapon. If you do a full charge on the hop back attack you will run up the monster and slam back down like a super hero.
SnS is the versital choice. Itās also good for status and element weapons for all the hits you can output on a monster. The shield is basically just a last resort if you donāt have a good window to dodge so donāt count on it to much.
yeah
itās awesome
i had forgotten about oils! it seems like maybe they wonāt be returning?
Thanks for the explanation, I had no ideas about the oils or elemental damage. I did really like being able to close distance with the lunge attack and the ability to get in and out of combos quickly. I feel like Iām going to have a hard time deciding which weapon to main, but SnS seems like a good beginner option so maybe thatās the way to go.,
I think the best beginner option is whatever you like! some weapons are more complicated than others, but heck, youāll figure it out, youāve got a good brain!
i say this mainly because I thought of SnS as a ābeginnerā weapon for the longest time, and left it once I felt like I understood the game more. that was my folly! there are plenty of āadvancedā players that make use of SnS, because of itās versaility (like 8128 mentioned), and considering now you can use both your arm-mounted crossbow AND items while having your weapon outā¦ while staying mobile?? thatās a lotta utility there.
so anyway, yeah, looks like a great place to start! and a great place to end! but donāt be scared away from other weapons that might interest you more.
Thatās comforting to hear! I feel like Iām coming at this with the assumption that the skill required to use a weapon maps onto how effective it is in some way, and that if I start off with something easier Iāll be screwed for the end game.
Iād categorize weapons into three classes (well aside from bow and bowgun because Iāve never used those):
I think itās fair to say that in each of those categories, you can find some easy weapons and some hard weapons, but generally game knowledge and skill will be whatās holding you back and not the effectiveness of the weapon you have chosen.
it is tempting to group weapons in fast/slow/other categories, but itās also important that each weapon is really thoroughly/adorably its own thing. probably a lot of people would call great sword and hammer slow weapons, but functionally i think that hammer is really very agile - where great sword has to plant and wind up to get its charge ready, hammer gets to start charging and then run around looking for an opening. hammer ends up feeling a lot like bow, in that sense, which also starts up a charge and then tries to quickly find the right spot to drop it on a monster - which, incidentally, isnāt really how light/heavy bowgun plays at all!
i love that stuff, and i love how someone playing long sword is trying to get off some crazy combo to level up their attack power in some mechanic that no other weapon has access too, and that thereās a system for playing songs and stacking them into buffs and that only hunting horn ever gets to see any of that, and that while dual blades and sns have some similarities on paper they actually end up playing hugely differently when you get into it
ugh itās just the best
I miss aerial style from generations, which made great sword super mobile as hell and ridiculous.
aerial style insect glaive is the most fun I have ever had in a MH game
Anyone want toā¦ play some Destiny 2 on PS4?
can you hit a lizard with a hammer in Destiny 2?
there are big flaming hammers you can throw and maybe in PvP you might run into some dude called The_L1zard
How are the hammers ignited and in what manner are they kept aflame as they fly through the air?
what happens to the hammers after they strike their target?
how hot is the flame? how long are the hammers on fire? does the heat affect the material composition of these hammers?
tell me aboutā¦ the metallurgy of the Destiny Universe