it does use that specific term on the soul description i think.
i don’t know, it’s very hard for me to break out of the idea that dark souls 2 just exists in its own separate continuity bubble; attempts to make it “fit” into something larger feel ingenuine. like the creatures known as “giants” in the other games appear totally distinct from the hole-faced tree giants featured so prominently in 2, and the only time i can think of those being referenced outside it is the seed pvp item near 3’s Firelink.
i wouldn’t say there’s anything inherently wrong with adding or even replacing elements of backstory later, but it’s only convincing to me if it somehow informs how i look at the game: who are these characters? how do they look and animate; what are they doing here; what can the surrounding environment tell me about how things came to be? DS2 already seems to resist so much of my efforts to read into it that i don’t think any amount of post hoc supplements are going to do much to reframe it.
i realise i’m going on a far tangent from a pretty trivial observation, and i’m kinda too tired to properly reflect on what i wrote, but i thought it epitomised a lot of my mixed feelings about the games.
i do like the design of these guys a lot. only wish donning the armour set elongated your body proportions the way the xanthous crown appears to do for your neck