Last week, I purchased a graphics card for the first time. A former co-worker sold it to me for 20 USD, and I think it’s about six years old. It seemed almost too large for my computer’s case at first; I had some difficulty getting all the SATA cords around it. After I installed it, the computer would not start. This made me nervous until I discovered that I had simply jarred loose a RAM chip.
To test out my new card, I decided to catch up on some demos. Even this fancy new card does not have perfect performance on the highest settings for some of them, but it’s fun to have those settings as an option.
We had at least a couple topics about demos in the previous forums (here and here), but I don’t think we have such a topic here yet.
To start with, here is my favorite of those new to me as of this morning, Monolith by ASD:
!= recommended The Golden Path by United Force and Digital Dynamite back when it was new in 2009, but I was unable to run it properly then. It’s nice in high definition.
I don’t keep up with any demo scenes but I did play .kkrieger back in the day. Is there anyone still doing stuff like that with playable games or is it mostly people figuring out how to do complex graphical stuff on hardware that wasn’t designed for it?
this is a rly slick demo(NSFW but not too bad), part of me wants to take a lot of these old demos and re record them and upload to yt, you’d be surprised how good they look running on a modern pc w/ modern hardware, there’s a reupload from 2011 but it runs at 30 fps which is a bummer (I am uploading this one tonight to see how it goes)
funny thing is, pretty much any recording of this demo is going to be larger in filesize than the demo, its around 65kb, this includes all the models, camera effects, music, and vocals, im rly fond of the rly tiny filesize demos, same for other similar accomplishments like damn small linux