Ready to talk more about this game now that I know how spoiler tags work on the new SB (I wasn’t sure if they were that easy so I quoted a Felix post to make sure). I’ll only be using them if I feel like I’d be spoiling something really specific and really neat about a certain part in the game.
On the one hand, Smouldering Lake is a very boring area to look at. On the other hand, without doing the Dancer skip (not sure if that counts as a spoiler w/o context) , it’s also the first area where you can reliably farm Large Titanite Shards. Shards drop like candy in that place even with base luck/no Rusted Coin (my starting class was Pyromancer, so my LUK is, like…7? 8?).
In terms of encounter design, Smouldering Lake is pretty decent. Just a little boring to look at since so much of it is just corridors with fiery roots…not as cool (hot) as Lost Izalith’s gigantic open lava cavern IMO. I like the aesthetic mood Smouldering Lake is going for, though, with the war between DS1 Black Knights and DS1 demons. All those poor Taurus/Capra demons, that Black Knight behind the illusory wall is a real motherfuckin’ G.
The longer I play this game, the more I respect how they balanced leveling/upgrades for early game. I feel like the starting class in DS3 matters a lot more than in most past Souls games (thinking mostly of DS1/DS2 here) because it’s generally harder to skip around and treasure-hunt for weapons and other equipment (rings, spellcasting catalysts, infusion mats) than it is in other Souls games. Without doing some fairly wicked skips, you better really like that Hand Axe/Longsword/Mace (disclaimer: I love the Mace), because you may be “stuck” with it for at least the 1st two bosses.
With miracles and sorceries you can hybridize fairly early on because you can buy catalysts+basic spells from Grandma without giving her any ashes. But if you want a Pyromancy Flame early, you’re gonna need to either roll Pyromancer or haul ass to the Undead Settlement (not too long a slog, but stull).
I respect that design decision because it seems to lead to some cool unique minor advantages early on. I only have 2 “alts” but they’ve already led to some interesting class-specific scenarios. Most notable one I can think of is rolling Cleric for miracles ASAP. That way you can buy Force from Grandma and use it to knock Sword Master Saber (the Light Rail Avenger behind Firelink) off the cliff rather than having to whittle him down. (Though it’s not too hard to whittle him down because he has crappy poise; with my Knight alt I literally just did repeated R1s on him while I watched TV.)
Invading in this game (Cracked Red Eye) honestly looks (I haven’t tried) like next to no fun for the invader. People roll so deep in this game that half the time you’re invading against a dude with 2-3 phantoms backing him up. Example: I was summoned to co-op at the entrance to the Cathedral graveyard. Host had me + another phantom, he got invaded in the graveyard. Host and the other phantom attacked the invader normally with fast/medium weapons, and all I did was cut off the invader’s roll angles literally by spamming charged Greatsword R2 fishing for a knockdown. Poor invader couldn’t do shit. Maybe From should make it so that rolling with more phantoms allows you to be invaded with multiple phantoms (to at least match host’s numbers)? I’m not sure if DS3’s networking architecture allows them to do that easily, though.
Though I maintain a soft spot for giant weapons, my fav weapon right now is probably still the Butcher Knife. Though I’m disappointed Mildred isn’t wearing her sack in this game. Maybe it’s her sister? Incredible STR scaling in a game that already heavily favors STR, decent enough poise damage for human-sized enemies, fast enough attacks to get safe hits on huge, unstaggerable enemies, and a great balance of speed and horizontal/vertical coverage. Plus it’s light enough that if I run around in Master’s rags I can stay in the fastroll threshold and get maximum benefit from the Lloyd’s ring. Eventually I may put real clothes on, but the Master’s rags + loincloth pair so well with my awful skin from the Dark Sigils I’ve accumulated. Free level ups aren’t free! Dammit, Yort, warn me next time!
One last thing: certain questlines seem real easy to accidentally bug out, or at least sequence-break. I think I locked myself out of Siegward’s questline because I was never properly trapped by Patches. He just kinda randomly showed up at Firelink one day! If I go over to the well outside the chapel, Embered or not, I get no interaction with Siegward, despite having slain the demon with him back in Undead Settlement.
Some questlines seem a little better buffered against strange sequence breaks, like Anri’s. I talked to him at the church bonfire after exhausting his dialogue in Catacombs, but I never ran into Horace. The way I understand it, there are several ways it could go later if you do/don’t encounter and/or kill Horace in Smouldering Lake? Overall, Anri’s questline seems far less reliant on doing exactly the right obscure thing at the right time like Siegward does.
Honestly, I find most NPC questlines far more tedious than entertaining, because I don’t really care about unpacking the lore. Though I am somewhat dismayed by not being able to progress with Siegward because as I understand it, he does some cool stuff later on in the game. Or at the very least, he does something more compelling than “hey you mashed A next to me a couple times when we met, now you can summon me for a boss fight and MAYBE I’ll be smart enough to deal some damage before the boss kills me?” (Lucatiel, Solaire, I’m looking at you guys.)