level 4 takes place in the mishima crematorium, which is sort of reminiscent of a blood level in theme and about as hard. a slowed down funeral version of E1M1 from doom plays in the lobby
a nice little place minus the turrets. look at that sitting area! if you break the tabletop there’s a ladder (bad news, ladders dont work again in this level) leading to an ATTACK powerup which helps in the next section, because you open the door outside and
THE SWEET SOUND OF SWAMPS FILLS YOUR EARS. thats right baby, 20 fucking dragonflies immediately start pouring through that door before you can even walk through, ITS GREEN AGAIN, along with guards and robots and the usual shit. there are now RED ROBOTS in this level that fire rockets again and are back to being tough. a reminder that the pleasantries of the last level are not going to be common
whoever made this level really liked how the yellow lighting looked with the blue textures
theres also another one of those rays of light inside
we have to leave superfly behind for a sec to find the path forward through a vent up a COFFIN
loading elevator
and of course there’s barely visible turrets inside because fuck you lol. like you guys aren’t even going to be able to tell wtf the first screenshot is. its very oppressive crawling around inside the guts of the mishima buildings, there is no light and everything is a dull industrial texture
you do get a little treat at the end of it where you can blow up a bunch of idiots real easy
and the man sized vent needed to accommodate said idiots lets you get to watch these guys run around like chickens with their heads cut off for a while if you choose
and you might need the break, because even though this level is kinda breezy it’s as mean as they come. there isnt a whole lot of secrets that give you mega armor (which gives you 400 armor in this game) and not a single golden soul (which gives you 200 hp by default, it scales as you level vit, so with 1 vit i get like 400 health) and health is pretty scarce. a lot of armor though. you may find yourself turning the corner into this kind of shit, room after room
but opening the door for superfly lets us go back and get the SHOCKWAVE from a secret in the area we came from
in my ancient post about daikatana in the videogame things you think about a lot thread I described the shockwave as being “the bouncy ball gun that launches you into the air and usually kills you.” i will stand by that statement. please just watch this video.
lol superfly cries for 20 whole seconds when you die I LOVE HIM SO MUCH
so to recap our arsenal minus the daikatana is now
FIST - its really good for punching those fucking dragonflies and frogs
ULTIMATE GAS HANDS - takes like a million years to draw and you always waste 1-2 ammo trying to switch to your regular fists but it kills like everything in one hit
ION BLASTER - shoots green ricocheting bolts that bounce, hurts you if you shoot it in water, solid choice for general murdering
C4 VITZATERGO - italian? fires proximity mines that you can detonate mid-air for some reason and has an absurdly large blast radius. easily the best weapon you have and the most dangerous
SHOTCYCLER - fires 6 shotgun shells at once. can be used as a jumping device/airbrake. situational but not bad at all.
SIDEWINDER - its a rocket launcher that fires TWO rockets that spin around each other cuz it’s called the SIDEWINDER. the blast radius is not huge but it is powerful. it’s fine.
SHOCKWAVE - [more bounce to the ounce by zapp & roger plays at a high volume]
we get to take superfly into the vent this time!!! and naturally he bitches about it because it’s a post half-life world
you end up behind reception and inside this picturesque glass walkway full of (former) hitscanners overlooking POISON SWAMP which upon seeing superfly will yell SUCK IT DOWN!!! for the 100th time in the level, because he mostly alternates between laughing maniacally and yelling suck it down
This area connects to the crematorium proper. the way the level ends up wrapping around really makes this feel like the freaky front business for human slaughter superfly describes it as being.
superfly has some thoughts on the mishimas burial practices
l mean i figured it out but i gotta say, this is a pretty esoteric path up into that barely visible vent at the top right of the bookcase
superfly didnt like it either. i didnt take pictures of them because ugh it’s dark and tedious but these vents are LONG and full of enemy turrets.
we drop down in the burn area you saw behind the coffin earlier and there’s an employees only door that leads to PROCESSING…and thats another level down! felt surprisingly short compared to the first three. superfly didnt get stuck once, i was really impressed, and he isn’t an item hog. the patch 1.3 guys also made it so if you stand around they heal back to full health lol. superfly would go for items on his own, like he picked up his own shotcycler and kept switching between that and the ion blaster. i kept having to tell him it was OK to pick up more ion packs though. come on, superfly, we’re friends! i gotta admit for 2000 it is pretty impressive to have an AI companion that while dubiously useful in combat, is capable of scoring kills and can follow you up ladders and through vents and stuff. mikiko’s AI is much worse and her AI has less nodes placed for movement on every map, so she struggles far more than superfly. one of many reasons shes the recycle bin in the official daikatana windows theme
