#CYBERPUNK 2077 šŸ’»

Leave it to the gaming community to be mad for all the wrong reasons.
This video makes it look like they delivered a way better game then the one they were trying to sell people on.

I actually would like to play a cyberpunk game like that: where there is a trend of striking a crucifixion pose for no reason. Buildingā€™s and objects in the world glitching out. People having no-pants days. That looks rad as fuck.

Not gonna pay CDPR to play it even if it is a cool game now by accident.

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Yeah, in its very own way it is a monumental tribute to the craft of making virtual worlds, and theyā€™re gonna exert all their might to erase it from the world.

ā€œIā€™ve seen roads leading to nowhere. Empty burning cars racing through twilit streets, people with outstretched arms falling from the heavens. Iā€™ve seen the great void that lies behind locked doors. All those moments will be lost in time, like tears in rain.ā€

ā€œTime to patchā€

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If ANY European nation was going to take Donald Trumpā€™s success story and run with it, it would be Poland

I mean this sound very Gearbox and Telltale to me so Iā€™m pretty sure itā€™s not unique to Poland.

yeah but those are both American

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doom eternal, every burnout game after 3, cd projekt and bioware just expecting some sort of magic to kick in on cyberpunk and anthem etc. nobody actually knows how good games are made, least of all the people making them

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The first time I heard this verbalized it was by negativedge and itā€™s such a core revelatory fact I donā€™t think I ever properly thanked him for it

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Thatā€™s why Iā€™m all the more thankful and in awe when I find a game that just works out to be great. Thereā€™s no telling what really led to it and how to reproduce it but itā€™s here and I better enjoy it because who knows how long it will be until the next Great Game comes along

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Iā€™m not sure that this is entirely true ā€“ if the person behind G-String produced another game, 8 years from now, Iā€™d be pretty willing to bet money that it would be good. From, regardless of how you feel about the direction of the Soulslike series, has consistently made multiple ā€œgoodā€ games over the last decade.

I think itā€™s that itā€™s hard to make a good game, that it becomes much harder for every team member that you add (weighted slightly differently for different roles), and that it becomes extremely hard if youā€™re not iterating on an already existing concept.

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Thereā€™s two separate problem categories at work here. How to make a good game is one but how to make a functional game also is. Cyberpunk is bugged to the bone, but even if you remove all that itā€™s got game design problems. Those two two problems are the results of different failures of the dev process. There are definitely devs that can consistently manage one or the other or both, and a lot of them have put their knowledge in talks and papers that the guys relying on magic donā€™t read because good project and scope management sounds anti-magical to them.

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Iā€™m now wondering, given how both the Gamers and CD Projekt bigwigs apparently were expecting something on par with the Witcher 3, how does this game compare to the Witcher 1?

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given whatā€™s happened with the SM64 source leak, canā€™t wait to play Cyberpunk 2077 on my PS2 in a couple weeks and have it run better than base PS4

(I am also assuming this isnā€™t some Cyberpunk publicity stunt which was my first reaction)

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Iā€™ve seen this cost a studio a month of time, this is really gonna hurt them as theyā€™re trying to jump a ā€˜rebuildingā€™ narrative. Just grinding anxiety as everyone pretends to work without touching their computers.

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never.fuck.with.Gamers.

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boy a lot of peopleā€™s jobs sure have gotten immeasurably worse in the past year

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Wow the ps4 version is still for sale over here.

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Snap those discs up while you can itā€™ll be a collectorā€™s item one day.

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Not for 80 bucks

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