Leave it to the gaming community to be mad for all the wrong reasons.
This video makes it look like they delivered a way better game then the one they were trying to sell people on.
I actually would like to play a cyberpunk game like that: where there is a trend of striking a crucifixion pose for no reason. Buildingās and objects in the world glitching out. People having no-pants days. That looks rad as fuck.
Not gonna pay CDPR to play it even if it is a cool game now by accident.
Yeah, in its very own way it is a monumental tribute to the craft of making virtual worlds, and theyāre gonna exert all their might to erase it from the world.
āIāve seen roads leading to nowhere. Empty burning cars racing through twilit streets, people with outstretched arms falling from the heavens. Iāve seen the great void that lies behind locked doors. All those moments will be lost in time, like tears in rain.ā
doom eternal, every burnout game after 3, cd projekt and bioware just expecting some sort of magic to kick in on cyberpunk and anthem etc. nobody actually knows how good games are made, least of all the people making them
Thatās why Iām all the more thankful and in awe when I find a game that just works out to be great. Thereās no telling what really led to it and how to reproduce it but itās here and I better enjoy it because who knows how long it will be until the next Great Game comes along
Iām not sure that this is entirely true ā if the person behind G-String produced another game, 8 years from now, Iād be pretty willing to bet money that it would be good. From, regardless of how you feel about the direction of the Soulslike series, has consistently made multiple āgoodā games over the last decade.
I think itās that itās hard to make a good game, that it becomes much harder for every team member that you add (weighted slightly differently for different roles), and that it becomes extremely hard if youāre not iterating on an already existing concept.
Thereās two separate problem categories at work here. How to make a good game is one but how to make a functional game also is. Cyberpunk is bugged to the bone, but even if you remove all that itās got game design problems. Those two two problems are the results of different failures of the dev process. There are definitely devs that can consistently manage one or the other or both, and a lot of them have put their knowledge in talks and papers that the guys relying on magic donāt read because good project and scope management sounds anti-magical to them.
Iām now wondering, given how both the Gamers and CD Projekt bigwigs apparently were expecting something on par with the Witcher 3, how does this game compare to the Witcher 1?
given whatās happened with the SM64 source leak, canāt wait to play Cyberpunk 2077 on my PS2 in a couple weeks and have it run better than base PS4
(I am also assuming this isnāt some Cyberpunk publicity stunt which was my first reaction)
Iāve seen this cost a studio a month of time, this is really gonna hurt them as theyāre trying to jump a ārebuildingā narrative. Just grinding anxiety as everyone pretends to work without touching their computers.