being a site dedicated to game reviews that also pays people a salary more or less means they will never hard line anything. journalism as a career, in general, is pretty fucked. game journalism is therefore even moreso.
it really sucks.
and yeah, personally, i feel like life experience has taught me that you donāt give anyone the benefit of the doubt until they have shown they deserve that.
Maybe Iād rephrase it as, life experience has taught me that itās in my benefit to give people the benefit of the doubt because it encourages better behavior, and accept the extra burden if Iām proven wrong.
Or, my pragmatism combines with my openness so that I believe itās better to lie to myself and attempt to emotionally reset every day to deal with toxic people because those are the compromises I have to make; that I accept this while never accepting the underlying situation is, I think, fundamental to my outlook, the happy Sisyphus is as good a description as any.
I wish so badly that we could more thoroughly decouple the journalism and criticism components of the video game press. Roger Ebert didnāt write stories about studiosā quarterly earnings or write articles about George Clooneyās wedding. Perez Hilton doesnāt write reviews of If Beale Street Could Talk.
Access journalism is a huge problem. The expectations that every game is a toaster that needs a review is a problem. The fact that many game journalists and their readers feel like being a games journalist is the luckiest thing in the world (and therefore, the reader opines, if they donāt treasure it enough, fuck them) is a problemā¦
I mean is anyone in this thread not giving āpeopleā the benefit of the doubt or are they just saying āthis game looks like assā. What the āpeopleā behind it are āactuallyā like is of no concern to me, theyāre not coming to my kidsā birthday parties
I think itās perfectly okay to give people the benefit of the doubt. Very positive and noble quality, assuming itās executed well. I just got tired of giving games (and in the broader sphere, any corporation) the benefit of the doubt a decade ago.
i think in your case, in terms of relating it to your work and keeping sanity, sure, i get it.
for me, coming from a perspective of community and event organizing, and collaboration with multiple different parties to pull something off, i needed to be discerning. this, combined with having a very specific political agenda, meant i couldnāt afford to make mistakes. any time i gave someone the benefit of the doubt, it undoubtedly ended up biting me in the ass.
so, when people say and do things that suggest that maybe they are racist or bigoted, i take them at that first impression, because iām usually right?
As a person who feels like the only rabbit in a world where people come in two varieties: fox and wolf, I donāt give the benefit of the doubt to anyone ever
The other thing that was noted is that the gunplay is apparently more Borderlands, less Destiny/Deus Ex, and I could not be less interested into another bullet sponge RPG.
Oh, absolutely, in fostering spaces where people feel safe you need to make exclusions. This is the crux of the successful internet forum community and our modern missing versus the catastrophically hostile open modern social media platforms.
this game will probably not say many interesting things and The Discourse will probably just center around how itās antithetical to cyberpunkās original values, etc.
so then the only way to actually solve this is to have a reveal 20 minutes into the game that cyberpunk is actually a verb within this game world and have all the actors within the game act as such
āyou think you can CYBERPUNK me, punk? you canāt even cyberpunk your own damn houseā
āmy family got cyberpunked years agoā¦ā
āwhen it comes down it, there are only two kinds of peopleā¦those who cyber and those who cyberPUNKā
turns out Oshiiās GitS is a big influence but instead of robot people having long, drawn out conversations about the nature of identity when your brain is an image flashed to silicon itās robot people having long, drawn out conversations about what exactly ācyberpunkā means by going back over all the use cases theyāve run into and checking out the heated discussion history of future_cyber_wikipedia
the different endings will reflect what you, the player have decided cyberpunk means to you and include āthe friends you met along the wayā a well as āthe friends you screwed out of their share along the wayā and āthe penile flechette rifle was cyberpunk but 2 muchā