critically maligned games that are (or you think might be) actually classics

Pretty sure this is the first time I heard of it so probably the latter.

Nazo no Murasame-Jou is another unambiguously excellent Famicom-only title that got passed over outside of Japan in a similar way. Neither of them even needed translation, but they still ended up as needles in the haystack of NES ROM dump mega RAR files in the era when NES games were first revisited & canonized (early 2000s).

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I totally mistook “Quest of Ki” for “Mark of Kri” and I was like, I haven’t actually played that game but yeah, it looks like the kind of thing that’s someone’s favorite game that nobody else cares about

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@BIGHEADMODE your moment has arrived to explain why you think Mark of Kri is so great

Quest of Ki looks incredible, like what if a 2d platforming character jumped like the worst slowest GTA4 car handles?

I don’t think I could take the time to readjust my brain to this new whole failed paradigm this game proposes without losing my patience though

I only know about it from a digest episode of a 24-hour long Game Center CX New Year marathon that scared me away after seeing the grueling time they/Arino had with it.

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Quest of Ki has to be good because someone made a porn version of it

you don’t make porn versions of bad things

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same marathon turned me on to the game

honestly think this type of absurd platformer is the quintessential nes/famicom game. 8-bit games feel best when they are a bit clumsy, cute and above all hilariously cruel.
I feel this stuff is less essential somehow when you move up across consoles though.

was under the assumption murasame-jou was some kinda rpg and therefor required japanese reading comprehension so I haven’t even looked at it. maybe I should rectify that

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Existence of the Marvel cinematic universe and its derivatives strongly suggests otherwise.

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I just watched some video of this game and this looks like a hybrid of a famicom platformer and an msdos platformer

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i think it was pretty well liked but i can confirm sir mark of kri is a good game. it has that neat multi-directional combo system which is kinda like the Ubisoft Standard (beyond good and evil, assassin creed, batmen) if it was more complicated and you had to pick targets to be certain buttons. I have a copy, and actually have the sequel too, which i never played and have NEVER heard anything about

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i played a lot of a demo of mark of kri,

@slime has been streaming this occasionally and it’s a delight to watch

Nazo No Murasamejou also rocks yeah!! I love that game. I bought the Famicom Mini GBA version at a Japanese computer store on Fifth Avenue. I bring up that computer store a lot. It was a cool place. It was very small. I have fond memories of all the cool imports I got there. I’d rather talk about shops than art. I think this may be a personal failing of mine.

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I’ve claimed it to be one of the best platformers on the “Family Computer”

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Mark of Kri is a game that struck me as just a bit above average (didn’t care for the combat system, thought its stealth was alright) but got stuck in my brain for several months after I played it, so take that as you will.

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It’s very much from that PS2 era before 3-D melee combat was really codified by stuff like God of War, Prince of Persia: Sands of Time, and DMC. Sure some of those predated Kri, but the matter wasn’t “settled”. So Kri’s devs came up with a neat system for multidirectional melee combat that in some ways was ur-Assassin’s Creed and in other ways more deliberate.

You use an analog stick to scan enemies, which assigns them a button. Pressing that button sends you attacking that dude, but there are combo rhythms, so it’s not total autopilot. The combat is very weighty and visceral, and iirc, there are context combos based on enemy placement.

Also it has a beautiful Disney renaissance aesthetic to it’s concept art, and a reasonably neat story that doesn’t get in the way.

At the time, the levels felt very cohesive and expansive. Like, in my memory it takes about 40 minutes to clear a stage, which felt really engrossing.

Typical to the era, it’s inexplicably a stealth game. Their gimmick is that you can scout by looking through the eyes of a hawk. I only ever accidentally played stealth games, so for me it felt very fresh and well done.

Overall, just a real joy that I suspect ages pretty well but will feel “of the era” for those who remember that period.

The sequel was apparently awful, because they tried to make a co-op campaign an AI assisted main quest last minute, couldn’t get the AI right in time, and the game ended up unplayable.

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YO, this looks like Brahma Force, which is also a genki joint. Only one movement style, but if you want another clunky to smooth movement thing, try space griffon vf9 also on psx. Once you get a good control scheme (I play on vita) it is so smooth and wonderful

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I bring this up in almost every thread, but Godzilla PS4 is way better than any critic rates it. CLowns

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praise the Tengo

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I was interested in trying out this game for ages, but it’s always been way too expensive. This post reminded me that I should go check the one place that sells it in case it’s dropped to a reasonable price. Of course when I actually got there during my lunch break I had completely forgotten which game I was there for

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Shattered Horizon.

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