THQ published it shortly before dying and the game was stuck in limbo for a bit until Sega picked up the WH license, which made sense because Sega Europe had scooped up Relic in the THQ firesale
it’s also probably emblematic of the game’s lack of success that the thing from it with the most lasting cultural impact is SMorc on twitch
looks amazingly trash. all the steam reviews are like “6/10 it’s fine but there’s like only 3 combos” and “[100 hours playtime] yeah the story is stupid but it’s nice to play a new ps3 game” so it looks good to me >:) heeheehoohoo.
the main lady’s voice actor is absolutely insufferable though (why is a hong kong cop voiced by the most european lady on earth (also by a voice actor with no prior credits? for the lead role?)) and i will be changing or disabling the voices when i play.
Every single person is voiced by the most European person on earth. It’s bewildering. I kept searching for an explanation of why hong kong was seemingly populated by only white people and the game never chose to explain
heck i completely forgot to mention that yeah i blitzed through wanted dead in 2 days and it was awesome and everyone should play it.
that price tag makes me feel v conflicted cos on the one hand yikes 100 dollars i am poor but also when i spoke to the guy at eb games about whether they had any second-hand copies he was like “nah dude we got two copies total and we’re not getting any more” so i hope soleil makes enough money to do something cool and creative like this again.
anyway i really liked the last lev w the extremely bonkers stupid music and sudden introduction of ladders lol. i can’t see myself playing on the higher difficulties with any seriousness (japanese hard mode sounds extremely not fun) and also why would i want to when the game is already the perfect difficulty (i enjoyed seeing lots of reviewers wearing the cat-ears of shame; i think that’s a pretty cute penalty for submitting to the easy mode).
the moment that i was like “ooh ok maybe this game actually has something going on here” was when, during the first level, i died from being incautious, and then was delightfully surprised when the game spawned me back at the start of the mission, not at the start of the room as i’d expected. it really made realise that actually i hate respawning right where i was when i died. i’d much rather level designers make interesting decisions about where their checkpoints are, and force me to learn their game properly!
idk there’s lots of stuff like that that really made me retroactively more disappointed in stranger of paradise lol (and more interested in that valkyrie elysium, tho i don’t suppose it’ll have quite the charm that this does, nor the brisk pace). cos it just goes to show that actually yeah if ur really cool and not poisoned by a decade of evil game design you can just make a game without all the extra contemporary cruft.
anyway game owns. thanks iguferon (and also apparently dylan recommended this ages ago and i wiped it from my memory so sorry about that). this has immediately become a game of all time for me.
all you have to do to make a good game is say listen this is only going to be 6 hours and I am going to throw many ideas at the wall but you’ll only have to engage with them like once so it’s ok, and also make the last level of your game loop 25 seconds of music over and over even though it’s like the longest continuous segment of gameplay in the game. it is very pure in a way games haven’t been in years
bought space marine on ps3 yesterday cos i saw it for 15 bucks at a weird retro media store and today i beat it again in glorious 720p/30fps as the machine god intended wait i said that last time
dude what a game. kinda weird to play through it again so soon and find that all the really annoyingly difficult bits were easy except for the ork boss fight which was wayyy more excruciating this time around (his charge hitbox being so far in front of him is criminal).
it really is bizarre that space marine 2 is real and is called space marine 2. like eleven years between games; i’m so very curious about what other games it will be pulling from, and whether it will/can keep the tone and feel of the first, or whether it’ll feel the need to make itself more soulsy or something. idk what else it might pull from that’s contemporaneous.
feels strange to be excited for a new game, and a warhammer one at that.
was gonna go in defense of tyranids being cool enemies here, but then i remembered at some point they stopped being the fun and colorful monsters i saw them in second hand white dwarf magazines from the 90’s