compelling trash action

PRO TIP: Keep shooting

Yeah every enemy in that game is a damn bullet sponge lol

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rengoku is pretty alright! at least so far, i’m only up to the second boss (and my first death) but it’s very much the kind of lumpy weird bunk that i like; not super hard or complex and the grind is pretty mindless, but the characters are a neat mixture of cool and goofy and the combat actually has some legs! i’m guna play more before i write up a full thing but it’s a good first-impression.

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i didn’t realise that there is a rengoku 2??? and it’s three times as expensive as the first one??? wtf???

edit: and it looks legit???

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ooh yeah, strong slice dude get cube action

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hot contender for new thread name

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rengoku 2 arrived! and it’s in english! (i was worried cos i ordered it from france)
i don’t have much time to play it rn but i will do my best to write something about it (and rengoku 1) at some point hopefully soon. :kissing_closed_eyes:

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:drop_of_blood::drop_of_blood::drop_of_blood::drop_of_blood::drop_of_blood::drop_of_blood::drop_of_blood:

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taking a break from rengoku atm to look into another psp action weirdo: god eater.
specifically god eater 3 aka god threeter which i am playin on my switch lite. it kinda owns, and feels very comfy on a handheld – i can’t really imagine playing this in 4k on my big fuck-off tv.
i like the action, even if it is a little less considered than mh it still feels like the result of someone actually thinking for a hot minute and making a deliberate decision (the bar is so low) and i really like the flow of battle and balancing the bars for health, stamina, and gun. i wish it were a little tougher (5 minutes is not enough time to enjoy a fight) but i’m only like, 12 hours in or sth, so i’m willing to believe it gets more demanding as it goes on. for this reason my fav missions are the forced-solo ones and i wish the game was mostly that tbh (while writing this i did another story mission that was a much better level of difficulty, so).

i’ve been looking into the other god eater games (and into the nebulous ā€œmonster hunter cloneā€ genre because i now own every generation of monhun and i need my damn fix) and noticed that GE2:RB + GE:R (the remasters of god eater 1 and 2) are on steam and they seem to be the fan favourites, so if i find myself actually really enjoying 3 i might buy the remasters if they’re on sale.
it’s a shame that so many of these games seem to be entombed on the vita (freedom wars and soul sacrifice for example) otherwise i might actually play them lol. i kinda can’t be bothered trying to emulate a vita even though i’m sure it’s not impossible.

it is still kinda wild to me that in all these years no one has yet made a monhun clone that captures what monster hunter captured in its first game.

anyway has anyone else played the god eater games? how do the early ones stack up against the new?

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I think I played 2 and it was fine, depending on your tolerances for an*me girls not wearing enough clothes. Also it doesn’t explain a damn thing about itself, which is funny.

yeah 3 definitely continues the legacy of big mommy milkies and not explaining a god damn thing about literally anything that is happening, and i respect at least one of those.

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Yeah 2 is just like ā€œyou can edit bullets!ā€ And tells you how to get to that ridiculous menu and then explains none of what that is or how it works and definitely respect that.

I bought that because I needed a Monster Hunter fix back when the real thing wasn’t on PC and there was some talk about planning some multiplayer here but the anime cheese cake stuff kept me from actually getting anywhere with it. That whole aesthetic is such a hurdle for me.

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freedom wars owns

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small update: attempted to go back to finish rengoku 1 and concluded that actually i’d gotten all that i wanted out of it, and that it falls short on the ā€œcompellingā€ front. the action is dumb as hell (which i like) and the general play loop is extremely at home itt, but the game has no graphics, no npcs, no towns, no vistas, no zones. trash action it be. compelling it be not.

anyway on to rengo2.

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i’m currently stuck down at my parents’ house for the holiday/omicron period and i’ve decided to have a go at ys 8 again.
i tried it a while back and bounced off pretty quickly, and would have done so again this time if i hadn’t decided to really try hard to push through the starting awkwardness (on the basis that i bounced off monster hunter the first time too, and now monhun is my fave series!) anyway, i’m now 15 hours in and having a great time! as with monster hunter, i had to adjust my expectations and meet the game where it’s at instead of trying to force it to be a game that it isn’t.
a big part of my initial discomfort was due to the fast and brittle combat (a far cry from what i’m used to), and the very heavy reliance on invisible walls in levels that otherwise look open. the latter still confuses me in many places and i cannot understand what the prerogative was for a lot of them as they only serve to make traversing environments more tedious and claustrophobic with no upside that i can see, like look at this:

you cannot jump that ledge, either up or down. you have to go to where the rock is before it’ll let u through. and this one too:

you can agro and fight enemies down where the water is, but u cannot jump down. the path down to that section is literally visible in the background.
idk it’s fuckn weird and the answer is probably ā€œthis game was made w about 5 dollars jus fuckn lay off dude.ā€
anyway, once i’d adjusted i started having a blast and if i continue to enjoy myself through the whole game i might buy the spooky sequel who knows, cos despite the above complaints and the million other tiny frictions the game still owns like

fuck yeah! and this:

this rules.


p.s. i actually played through dragon’s dogma before this and had a honkin good time, and i would’ve written about it but i got distracted and anyway i kinda wanna plonk around in the post game and dlc an shit so look forward to that i guess

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I just started playing 9 and am having a blast even though it’s looks and runs rougher on Switch than 8 does. But if the invisible walls are your biggest complaint about 8, then 9 is the game for you. It lets you run straight up (visible) walls and jump all over the geometry.

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oh heck yeah that sounds great!

damn, and 8 already runs p darn rough at times. maybe i’ll get the ps4 version and play it in beautiful hd 60fps on my giant tv (i won’t because i can’t be bothered playing games on the tv for longer than like 4 minutes but it’s a nice idea).

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i bought shenmue 3 over a month ago, and i love shenmue, but i just keep thinking ā€œdamn i wish they ported it to vita, i don’t wanna play a long game like that on the tvā€, and haven’t even opened it yet

i’m fine playing arcade-style stuff on there, though.


can’t believe i didn’t use this for the warframe screenshot

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i started playing last remnant on the ps4 today, on my big tv, after spending ages waiting for a sale on switch. i still kinda wish that i’d bought the switch version, if only to avoid occupying the precious elden ring machine. anyway i don’t think i’m going to fall in love w it enough to play it again on a handheld, but you never know.

3 Likes