The deal with the boys’ personalities, it can be a little hard to keep track of, like the nephews in the current DuckTales.
Mike and Don are pretty much the way one expects, especially Mikey. He’s pretty much the most consistent across all adaptations.
In most prior tellings (including Mirage) there’s this friction between Leo and Raph, where Raph feels he should be in charge, but he’s just so angry all the time that he can’t make any good decisions. Rise mixes that up, and goes, well, what if Raph were actually making the decisions?
So here Raph is sort of a Knuckles character. He doesn’t have as much of a chip on his shoulder as he sometimes does, but he’s still pretty bad at thinking things through. Which really changes the team dynamic, because their leader… isn’t useless, but isn’t very good at constructive action.
Leo, meanwhile, removed from responsibility, is cast as sort of a pretty boy. His whole motivation is to be self-consciously cool. And he’s a ham about it.
It’s a different take, that’s put a lot of people off. But I find it valid and interesting. And I feel it’s kind of weirdly consistent with the characters we know, if we just did a massive WHAT IF in regard to their roles and responsibilities.
The dialogue and relationships are the best part of the show. Like, this is actually a family. The Turtles talk to each other like brothers. Though the team is maybe less effective in this orientation, there’s a certain calm and functionality to their dynamic that we don’t often see.
And yeah, there’s no Casey. In the past, that was always a metric for me. Does it have Casey? Then it’s probably okay. But, like. This telling doesn’t need him. It doesn’t need a lot of the details. It ditches so much cruft that people might insist has to be there, and changes most of what’s left. But somehow in spirit it feels to me like one of the most faithful adaptations of the Mirage comics. Like, the story isn’t about the set decoration. It’s about something deeper.