Meant to blast thru M1 with all cheats on for while now since it always seemed like entry in this series I would relate to most. Also I think Ghosts Of Aliens was based on it.
I think there is some level of baseline indeterminacy or affective emptiness that I need in a videogame before I can really get anything out of the rest of it, like a structuring absence everything else circles around, or some blind spot surrounding actual player experience. Cleanse the gates of perception or something, reframe everything else in reference to this unusual sense of alert nullity. I liked EB and M3 but they never really got to me since they felt sort of overdetermined in terms of the effects they were going for. The parts I remember fondly are stuff like the Mr. Saturn village and Moonside and other parts that registered as uneasy slippages away from context of iconic pop modernity and into goofier territory, even as interludes.
Honestly I think an interesting history could be written about the various doomed efforts to elevate the basic Dragon Quest template by adding more dialogue and variegated pacing and plot and tone and meaning and so on to that structure. I played DQ3 recently and liked it a lot more than I thought it would but I think what I actually responded to most was the way it continuously just skirted the edge of being totally, stupefyingly unbearable and empty while always just managing to pull back in time thru charm and careful structuring. And if attempts to exorcise this founding dubiousness in later developments and reground it in more estimable things like story, art etc are why they end up feeling weirdly clumsier and narrower in range. At least as I think about them now.
(Example 2, Majoraās Mask came off as a lot more knowingly and openly weird than OoT but was simultaneously a lot more boring in many other ways (world map design etc) and I could never shake feeling that biting the apple of basic self awareness was both what allowed them to pursue stranger and more self-aware tangents and also what cut them off from the more nebulous ambivalent qualities which actually form the psychic motor of their predecessor.)
I donāt think Iāll ever finish DQ3 but I also donāt think even DQ3 really expects me to try to finish DQ3.