Whether or not Stadia is a thing you might be interested in is largely going to depend on whether or not you have a good ISP. I can see the ISPs blowing up the game streaming market in the hangar.
Yeah.
PC gamer says “…works out to around 15.75GB per hour of 4K streaming, 9GB per hour of 1080p, or 4.5GB per hour at 720p.”
“… with a 1TB data plan (which is what I have from Comcast), that’s 65 hours of streaming per month at 4K. And that’s assuming I don’t do anything else on the internet. At 1080p60, it comes to 113 hours of streaming per month, assuming no other data usage.”
Its basically double Netflix/Amazon TV and movie bandwidth. Which makes sense, because your are doubling the framerate.
Also what will the input latency be? Every time I play Path of Exile on PS4 it’s smooth for a while and then I get that weird hitch where the game freezes for a second or two and then every input I did in that time all happens at once before smoothing out again for a while. That’s a network thing and apparently people who tried AC Odyssey during the trial experienced similar hitching as well on occasion. That’s probably going to be a common experience for many Stadia users who either don’t have a very good ISP or don’t have the right router setup or any combination of things like that.
I don’t think streaming overall is going to fail since it’s obviously what the big tech companies want so everyone with the infrastructure is pushing it but it’s going to be a bumpy rollout.
Yeah its gonna be a huge YMMV.
There is also distance from servers, to consider. With online multiplayer, if you are are within 2 states away from the server, you are generally good. After that, its all dependant upon infrastructure, from both ends. Sometimes you can connect to a server across the country and its a decent experience. Often, its not.
With the AC Odyssey test: I read accounts that the game actually seemed more responsive, than playing on a PS4 or whatever. (aside from any network hitches). I dunno if they were maybe interpolating frames for the services, to fake responsiveness. Or maybe its a special build of the game which has less latency at the source. So, if your network connection is great, then you might still feel the lowered latency on your end? I dunno.
I’m thinking the extra responsiveness might have just been the game running at 60fps (more or less) and the people playing weren’t used to experiencing the higher framerate.
to be fair, most of the games people are going to play on services like this more or less play themselves anyway.
That is true. And thinking about it the end goal for Google is to get a foothold in the global market, which increasingly already has way better network infrastructure than the U.S., and ultimately get a head start on the Chinese. Tencent is testing their own cloud gaming service now but there’s no way they’ll beat Google to market.
low key hugely excited for this
it would be nice if they retranslated grandia for this
i’m also not sure what comes out the other end when that particular 32 bit era sprites-on-wobbly-lowfi-polys look is ‘remastered’
hopefully they remastered the fucking walking sound
I’ve been seeing a lot of psx wobblies extra stabilized and straightened by Mednafen/Beetle’s PGXP features, most of the time I think it’s an ideal improvement though with some game types and environments the looser surfaces, geometry have a fluid plus.
As long as the sprite and surface textures aren’t given some blobby filter, I’m fine with mid-high upscaling. Grandia 1 is in my toppest jrpgs so yeah I’ve been a tad anxious they don’t make the whole damn thing look laminated. Grandia 2 was cool and all but a lot more schlocky imo, the DC blocky/early PS2 look isn’t nearly as charming and has been remastered already anyways.
Please let me burn up my bandwidth playing Farming Simulator 19, with my Stadia-compatible driving wheel.
I did the Stadia (then Project Stream) beta using my Chromebook Plus, an 8Bitdo controller, and my abysmal WiFi. As someone who had played a shitload of Assassin’s Creed Odyssey up to that point, it…worked? Really well? Occasionally it looked way better than my PS4 Pro version, when it didn’t dip in quality with my connection.
It seems neat, but at the same time people are figuring that a good week’s worth of gaming, even at 1080p, is going to burn up a terabyte of data. Given how many ISPs either cap data (or throttle it at a certain point,) I can’t see this being remotely practical, no matter it’s supposed/eventual ease of use.
Who knows! Hopefully that Tequila Works game eventually winds up elsewhere, that looked kinda neat.
Since some people in this thread seems to have missed the news:
On September 19 Destiny is going completely free to play to go along with it’s next expansion as well as adding cross-save functionality between all platforms including PS4
https://www.eurogamer.net/articles/2019-06-06-core-destiny-2-to-go-free-to-play-leak-reveals
In case anyone wasn’t quite interested enough in these to make Japanese Switch accounts then at least know that June 27 is when you’ll be able to officially buy M2’s Virtua Racing and Wonder Boy: Monster Land
whatever happened to this, wow
oh, he makes cool looking Star Wars animations now? ok.
Oh, here we go, seems he is art director on this:
This is kinda a weird thing to post? Like this website is almost certainly mocking a current controversy where a YouTuber was actively mocking gay people…and the same week actual literal Nazi Varg Vierkness got banned from the platform.
It’s extremely suspect timing from this website , to say the least.
And a few posts down they had this:
Which speaks to the character of the site.
I’m just kinda confused why you put this in the news thread?
I was amused by it stand alone, if you or enough people find it tangentially off putting I can delete the post or you can flag it.

