Well that fucking sucks
It was only the most important sequel
fucking christ
#justiceforliam
they should resurrect it as hoop dreams 2
RIP booty daimyo
yikes
feels like a small part of me just died lol
it’s cool everyone liam just patched the rooms back in
I dunno if the thread’s accessible for non-subscribers but several of the Barkley 2 ex-team members have been giving their own accounts of what’s happened on the somethingawful forum and it’s a sad but interesting read.
looks like i can read it
this got me fucked up
I would rather have mismanagement performance art than a game at this point and I’m a little surprised that 10000 unused gun sprites isn’t exactly what everyone wanted
videogame fans are so narrow minded
I 100% felt like I got my kickstarter money’s worth when one of the updates was just “mystical greetings, we’re porting the game to Linux”
I remember reading that in an ikea and cracking up
im enjoying the enthusiasm around the DARK DRAKERS
This is also about the time when I discovered the Dark Drakers, which soured the whole thing further. Dark Draker is a filler character in B2 who talks about being faster than the snapping maw of a drake. I discovered that an entire areas worth of NPC’s were just carbon copies of Dark Draker with a different name given to each, AKA the illusion of work being done. Just these 10% finished NPC’s basically littering the project to make it seem like it was all good. I suppose the plan was to eventually make them into distinct NPC’s but the problem was that the whole game was plagued by the Dark Drakers, and they GREATLY attributed to the poo poo compile times. I also discovered/was told about some of the more hidden mechanics of the game which can only be described as the concoction of a lunatic. For example, two separate ingame time system both dictating quests and NPC behavior (with NPC’s also being dictated by quest variables, items the player has etc.), leading to impossible to fix content. Thank the lord one of these system was later discarded.
i smell a fan game
it’s not unheard of for level designers to make filler NPCs; everything’s copy-pasted at first
just skip to the jodorowsky’s dune phase of mailing each of the backers one unique printout of a gun sprite
it sucks that people joined the project who apparently took Liam’s enthusiasm at face value and now feel betrayed but also… how…
I also discovered/was told about some of the more hidden mechanics of the game which can only be described as the concoction of a lunatic. For example, two separate ingame time system both dictating quests and NPC behavior (with NPC’s also being dictated by quest variables, items the player has etc.), leading to impossible to fix content. Thank the lord one of these system was later discarded.
The combat in the game was always too complicated, too ambitious, and criminally ignored. It was a total disgrace, and I did bring this up a few times, but ToG didn’t seem to give a hoot, or there was always some excuse why it shouldn’t be worked on right now. There was too many “affixes” for the guns, there were too many types of gun, there were too many gun materials, too much everything basically.
Going into deep depression over never being able to play this Kawazu-bullshit
bull shit