We’re seeing these animated intros in mid-budget ($1-10m) indie games; it seems like if you give them a couple tens of thousands of dollars they’d rather spend it on animation than direct marketing
yeah, they definitely have better taste than bigger teams
i think that making new games that evoke nostalgia is vastly preferable to remaking old games.
but i guess these pc pokemons are essentially remakes with the serial numbers filed off?
i dunno
The pokemon rip offs always feel as much like they are trying to ‘fix’ the series as they are a nostalgia tribute. Like I would be willing to bet these games have precisely zero monsters that are based on flowerpots / keyrings etc
There’s so many more creative ways to do a nostalgia trip than just wholesale copying, like why not make it about rounding up various different clowns and making them fight each other.
Or at least something else besides anime critters that evolve and are stored inside objects
The fact that all the fights in TemTem are the vastly more interesting double battles is the first time one of these games has somewhat caught my interest. Really wish the Gamecube Pokemon games didn’t have such glacially slow battles.
In the audio commentary for Training Day Antoine Fuqua says multiple times that “all my friends are drug dealers and undercover cops” so I’ve always wanted a Pokemon-like where you raise drug dealers and undercover cops (your best friends)
what is the point of ripping off pokemon when there are already a hundred pokemon games that are exactly the same. I mean I could see if you wanna make like a pokemon+ game that has a different philosophy than nintendo’s “just keep remaking the shit with lower quality assets every time, fuck it,” but pokemon is so recursive that idk if that’s even the goal.