how much time is dedicated to talking about the first run of n64 carts, whos _wampa__stompa debug code had a ton more options than ones printed later
it sucks because i want this game again, but no sellers know/care whether the debug code will let you change textures/go wireframe/ give position numbers or just give you level skip and whatever weapons you want
i love this game i loved using my chin to enter a code. i name game characters wampa stompa all the time still haha
last night I was trying to figure out if there was a version of this mayflash dongle that worked on both switch and PS4 because I didn’t feel like buying one for either purpose alone and to my surprise I found that there is but it doesn’t seem to exist anywhere other than eBay:
I will let you know when it arrives but there was already a Magic-S for PS4 and a Magic-NS for Switch which both achieved this and afaik this product just combines them
i’ve always wanted to revisit SotE. i remember renting it when it came out and having a really awful time with it. in retrospect, i wonder how much of that was the actual game and how much was my (at that point) unfamiliarity with the N64 controller and moving through 3D space in an action setting. it does indeed look like it was ahead of its time in some ways, based on the DF Retro vid.
the game was neat, it just had BIZARRE controls (like reversing your inputs once you hook a AT AT walker) and some weirdo levels (the junkyard level thats just a boss fight was impossible til i learned the trick)
i should watch the digital foundry video