I think Beagle is going to be streaming PP today, if you want to see what a foul-mouthed Australian who’s very much into (modded) nu-XCOM thinks about a game that he’s already stated he’s unlikely to receive positively.
Bulgarian salaries have spiked due to their government’s policy of encouraging xcom base development
welp, I was gonna sign up for the 3-months-for-a-buck PC game pass thing before halo reach came out, assuming that they’d kill that deal the day halo hit. I forgot. they did.
edit: oh wait it still works if you go through game pass ultimate. leaving this post up for the benefit of other stupid people
I’m sorry, I fell into shop talk accidentally and innapropriately
I sure do love microsoft. I can’t change where games are installed. I can’t see where they are currently installed. I can’t give myself permission to give myself the ability to see where they are installed.
xbox beta on win10 is utter fucking dogshit, it’s disgusting
i had to install bloodstained like 10 fucking times
Nvidia offering use of Reshade shaders at the driver level, came at just the right time, yeah.
I’ve had lots of weird issues with it, yeah
WHUPS
Hey My Friend Pedro is coming to the PC version this month.
Getting to try all these games for a buck is worth this hassle. Shocked how many run at fullspeed on my laptop that struggled with Dark Souls when I bought it?
Dark Souls original PC release “Prepare to Die Edition” is much harder on CPU than it should be. I hear the remaster fixed that. Dark Souls 2 runs fine on 2012 Intel Graphics. Even the better looking re-release, Scholar of The First Sin.
It’s truly amazing what games run smooth as butter and then like, some little indie game with No Grafx looks like a slideshow
Beagle played about 2 hours of it and pronounced it a “absolute trash fire”, he has previous beef with the developers though so that should be taken into consideration. His biggest hate was that the Active Fire system doesn’t animation lock on targets, so you get a situation where you’re frame-hunting animations for the best possible spread of fire.
Watched somebody else play it for a while and they were having a better time overall, although there are a bunch of weird issues – the best moment was when an enemy was knocked off a higher level by an explosion and fell just behind one of the player’s heavies and also into the overwatch zone of his sniper, who promptly headshotted the friendly heavy.
I gave it like half an hour last night and my impression is that while it absolutely feels as cheap and slapdash as that failed battles-only xcom revival on GBA, the free aiming is absolutely the most interesting part, pixel hunting and all. it’s a real nice garbage mechanic and will probably lead me to play the game sometime next year
I love that they accidentally made frozen synapse overwatch, having soldiers who can only follow orders in the worst possible way is very on brand for off brand xcom
deliberately idiotic AI is a great solution to percentage frustration
this is the real Heinlein
I hope someone makes a mod to like NATO brand it
they could call it X-QWOP and have it be a play on “ex-cop”
look these guys are going to shoot at literally anything that enters their field of vision, make sure they face apart
you already have to spend down the resource that makes you not have a panic attack in order to use special abilities which is simultaneously like invisible war levels of weird simplification and totally galaxy brained in practice
this is very true to life imo
I don’t understand what this means
I don’t understand what this means
When you target an enemy with Active Fire, you’re placing a double-circle (one circle inside another) reticule that overlays the enemy model – every shot you fire has a 50% chance of being anywhere inside the inner circle, or otherwise anywhere in the outer circle. Because hitting different body parts has different effects, or if there’s empty space (which, if randomly selected, would register as a missed shot), you want the best possible placement.
Now, while you’re placing your reticule, the enemy model is still running through its animation cycle in slow-motion. So you’re sitting there waiting for the few frames where the mutant crab pops its head out from behind its carapace so that you can target it then.