laster master
Alone in The Park
The Penultimate Of Us
This Time It’s Really The Last Of Us
the last one
Denver The Last Dinosaur
The Last Guy
So Celeste got a patch today and it added in a free new chapter at the end that adds about 100 new rooms and apparently it is much harder than anything else in the game and I spent an hour today dying 415 times passing the chapter 6 b-side so if the 7 & 8 b-sides are harder than that, and then there are the c-sides which are a further step beyond that, and now there is a ninth chapter beyond even those…
I used the word “and” a lot there.
Yeah, it’s too hard. I’ve been stuck at the beginning of the third screen for 15 minutes. It’s already as hard as the C sides. Pretty, though.
The Last of Utz
I thought the Celeste dev’s Mario’s Maker levels were incredibly unpleasant to play. I just outright loathed every single one. This is something I’ve kept bottled up inside me for 2 months now and I am finally letting loose in a public forum: I think the Celeste developer is terrible at Mario, even though a single one of their Marios has more favs than all my courses put together and multipled by 40. Sometimes a hundred thousand gamesoft fans can be wrong.
Celeste was good though. I mean I’m unable to play it for more than 10 minutes at a time cuz there’s something about dying in it that really fucking upsets me but it’s a good game yeah.
Does any of the Celeste dev’s levels have Mario toot if he crouches?
Because that’s the metric you’ve set that I now judge all Mario Maker levels by.
the last of canada
one of them
gooble gobble
wait so divinity original sin 2 is just on the switch now? what
yeah they’re trying to make it so you can put any game you can think of in that sentence i guess
no one realized this because we were all destroyed by the Deadly Premonition 2 announcement that came immediately before the D:OS2 drop
do you think deadly premonition 2 will be more artificially weird because they know exactly what people are expecting from a deadly premonition, or do you think its weirdness will still be sort of organic-feeling?
D4, unfortunately, answers in the affirmative. I think the best hope is, in building a town simulation, they return to thinking through interconnected relationships and schedules and allow the player to poke through them, to ground the experience.