bulletin witch

Ok, playing it a bit again. The guns largely fit into Quake archetypes, but they all have slightly lower fire rates and slower bullets. The sword weapon makes interesting “slash” shaped projectiles which are fun to aim. The mace shoots spikes and feels sort of like a shotgun, but will pin enemies to walls for the finishing blow, which is extremely satisfying. And the rocket launcher equivalent shoots orbs that look like planets, and you get a different planet to shoot every time. That’s neat!

Turning off anti-aliasing and turning down the “resolution scale” makes this game look like I remember Unreal Tournament looking like, which probably means it looks much better, but it’s an effective nostalgia vehicle.

The lighting is very nice in general, and I liked the dithered water (pretending they can’t handle transparencies).

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