My roommate got his PS4 copy but hasn’t been around to peep it. This overall looks a lot stronger than it used to and I’ve been too curious these last couple months, yeah definitely diving in tonight/tomorrow when steam-able.
got this in the mail today and let me just say that it’s really cool getting sent something that I paid for three years ago. i feel like a colonial magistrate getting an armoire.
this game looks so ugly, I can’t get over it
at least before the last round of polish/glitz, it had seemed ugly in vaguely interesting ways
erm
can someone help me to understand what is happening in this screen
are those mirrors? what are the mirrors for if the light beam bounces off the walls as well?
why are the mirrors glowing around the edges? are they attached to the walls or floating in front of them?? why is a slab of wall clipping through the floor oh god
maybe this is not a successful state and the beam has to hit all the mirror things?
if not that then, i mean, jesus christ
i bought this on Xbox.
i beat the first area and then had to go to work. i’d say so far…seems fine? seems like a SotN-style Igavania?
definitely a lot of usage of your magic powers as event triggers in the levels. more than other entries, at least. also, enemies seem to have elemental properties, so what magic you use will vary some.
activated some annoying glitch where the controller wouldn’t stop vibrating until i healed, even through a cutscene, even after i set vibrations to “off.” so hopefully on restart it will…not vibrate.
the text boxes do that weird thing where the text goes slightly over the border before it realizes the word is too big and then creates a new line underneath.
so, my verdict after 20ish mins of play is, the game is probably what you expect, if you expect it to be a fairly competent Igavania.
oh, also, they give you like 8 different types of weapons throughout the first area. that’s kind of neat? guns seem actually useful. the whip seems…bad.
maybe there are some surprises later on.
good. i dont know why some people want the second coming of sotn, i just want more aria and the like
yeah, i loved the ds castlevaniae, and would keep playing them long after i finished them. bloodstained has the disadvantage of not being on a handheld*, so i can can’t just keep it around as a portable world to escape into, but i’m still looking forward to it.
*someday i’ll have a switch and, assuming bloodstained is good (i don’t get my copy until friday), i’ll probably double dip in the distant future.
The opening area and cinematic bits showed some sliiight, coming loose at the seams I associate with schlock anime trash and cheaply modeled indies, but that’s largely just extreme sensitivity to it not a big aversion.
Further in now all I can say is yeah very competent and enjoyable, there’s a lot more going on with shard skills, gear, and crafting than I expected so if that remains rewarding through the course of the game it’ll def help maintain a richness. Diggin’ it
Yamane music right? No stand out tracks yet but very quality
how do u unlock no head mode
Maybe the mirrors extend how many times the beam can bounce off of surfaces? I’ve only seen it bounce off of up to 4 points before…
Or maybe it’s upgradeable and they make no sense
yeah from a private twitter friend: “crash to look out for minorly in bloodstained: immediately after a game over, if you pause the game just after you respawn, miriam’s head will be invisible. if you leave the menu before it loads in, the game crashes”
Shartbinder
goty
warning: elitist Mac owner bullshit everyone here will hate
are you fucking kidding me with these fonts
There is no way I can ever play this game if this shit is gonna be on the screen 90% of the time.
The only font that gets to me is, the 1 of 2 you see most often, dialogue! There’s been at least handful of randomly missing words can’t be a unique for me goof, either.
Beyond some other slightly gaudy stuff, progression through each area comes snappily enough, constant drops leveling and new skills come so steadily that it feeds a chill mapquest + dopamine loop.
For everything that at least feels different I find a few items or room setups almost exactly from SOTN and its descendants. The waterfall and surrounding area, like extremely so. Also like those you manage to get one or two semi-rare, killer soul/enemy techs, and could streamroll any kind of challenge for a loooong while.
despite being a platform exploration enthusiast i was thoroughly bored by both portrait of ruin and ecclesia both “in period” and more recently
i am interested in this game’s:
- adventure quality quotient?
- pretty things total?
that big kitty i saw bodes well
are the room layouts mostly flat?
is this game separated into stages at all? i do not believe in stages.
will check back in after completing Timespinner