Bloodstained: being a castlevania fan is a complex relationship

His sword has a description mentioning something about being to able to ā€œrend/cut the moonā€ - thereā€™s two places with noticeable crimson moons, the first being where you fight Gebel. Get into the second half of that battle. Extremely Richter/Shaft and the special specs from SotN

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Thanks i never would have guessed

Itā€™s such a good detail, too.

You go through that hallway before fighting Zangetsu for the first time, and see that big red moon clipping over everything in the foreground, and itā€™s easy to think ā€œHah! What a huge oversight! Cā€™mon Igarashi!ā€

And then you find out, nah, its just a big olā€™ demon hiding out as a red orb.

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My Castlevania instincts brought me right to the Santa Hat.

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Just beat this with 99.8 map completion. Did the secret area too.
I was overleveled but this game rules
just got 100% map. Im probably going to try and max everything too, im getting such good vibes from this game.

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I feel kind of silly for being so suspicious of the Kickstarter. In retrospect I probably should have ponied up to be a poltergeist or whatever.

Maybe not for $1500.

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I fully expected another Mighty No. 9

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Is this at least as decent as SotN?

its as good as ecclesia but its not a rich tapestry of detail like symphony

Oh well

I beat the game at like 98% map completion? My only complaint initially (within the context Castlevania) was that the more limited move set in comparison to the DS games made boss battles a little less thrilling but by the end of Bloodstained I found out I actually donā€™t miss it that much. You canā€™t quite ā€œstyleā€ during these fights like you used to but there is a satisfying MMORPG quality to this gameā€™s boss battles. They are sponges and its all about optimizing your loadouts which I think suits this style of game well.

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Iā€™m at the end of this game now. I think the only thing I have left to do is a secret boss fight (the librarian). And maybe trying to figure out where the remaining 0.4% of the map might be, if I want an excuse to wander around a little more.

Iā€™ve enjoyed the game enough to be tempted to try it on a harder difficulty, but I think that if I do that I will wait until they add co-op play (which the back cover already says the game supports, so maybe they just ran out of time).

Even though someone says it early in the game, I forgot until the very end that a leveled-up passive shard becomes a skill shard. Though it didnā€™t really matter on Normal difficulty. I rarely had any difficulty with an area or boss.

As much as Bloodstained is full of echoes of SOTN, it never rises to that gameā€™s heights in graphics, music, boss design, charm, or anything else. Maybe the controls are more fluid and responsive. Itā€™s been so many years that I canā€™t really compare them.

But by that I donā€™t want to imply that itā€™s not worth playing for someone who likes SOTN and is looking for more along those lines. It certainly exceeded my expectations, for what thatā€™s worth.

Wow couldā€™ve really done without ā€œDEUS VULT SARACENSā€ in the backer messages in the credits.

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Jesus. Wonder if they could be talked into patching that shit out.

One could hope.

i just beat the gambler and i canā€™t believe how easy the aegis plate letting you stand on the ceiling makes that fight.

itā€™s obviously intentional, though i donā€™t know why theyā€™d give such a late game boss such an obvious and powerful weakness

Got the SOTN-style premature ending. Those finely honed secret room finding instincts from 201.7%ing all the old games brought me to what I assume is the big secret going by its decor.

Iā€™m currently getting my ass kicked in the desert. The difficulty really ramped up here. I donā€™t think I had seen the game over screen at all until yesterday, and then they just kept coming.

Thanks to that one surprise, Iā€™m never going to be able to watch Slow TV on Pluto anymore.

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ugh, why didnā€™t I think about this!?

Iā€™m bummed the bone toss doesnā€™t do anything special against dog enemies.

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