Speaking of resources holy shit
https://3d.si.edu/object/3d/abraham-lincoln:d8c642d6-4ebc-11ea-b77f-2e728ce88125
brb gonna make Abraham Lincoln: Nazi Puncher using these 3D models of Abraham Lincoln’s hands
it’s a start
also known as Help! I’ve Used 10% Of My Tokens And I’m Sobbing About It
(don’t actually help I’ve got this)
sounds like a game about scamming quarters off of adults in an arcade in a bid to win enough tickets to get two more kazoos before your mom drags you out of there
i would never waste my tickets on anything other than a yo-yo
i always got those paper finger traps because i thought they were funny and one day dreamed of getting all ten fingers into five traps and becoming an ascetic monk with permanently locked hands who has to eat by shoving their face directly into the bowl of gruel
looks really good, very impressed with the 3d effect
thanks so much! i’m proud of the aesthetic i’ve got so far.
i have the fundamental game mechanics all planned out and i’m excited for when i’m ready to show off all of them interacting :))))
Yeah I’m ALSO impressed by the perspective. AND that sprite! Good shit
As is my way I have pivoted in an entirely different direction and am now making an art gallery full of art from that computer vision explorer thing, and i’m doing it using Smile Game Builder even though that’s objectively a bad decision. Love to really force an engine to do what i want it to because i don’t feel like learning anything
Anyway, does anyone have an idea of how one could process some images automatically? Right now what I’m looking for is to do the following to an image:
- Cut off the very bottom pixel so it’s straight up 400x400
- Resize it to 96x96
- Add 96 pixels of white above it
- Add 48 pixels of white below it
- Split the image in half, saving the left 48 pixels to one image and the right 48 pixels to another
I’m certain that someone who’s good at like…scripting or something could do this but I don’t know where to start.
could probably accomplish with command-line imagemagick, but i would probably record an Action in Photoshop, then use file->automate->batch to process all the images in a folder with that Action
This sent me down a rabbit hole but basically I ended up importing all the images to layers in GIMP, making the necessary modifications to the image and canvas, and then exporting them using this plugin:
Thanks for setting me down this path!!
You could do this with a photoshop automation script probably?
if only i had the veracity and attention span to pirate photoshop
but i got it to work in GIMP after 30 minutes of futzing which is, of course, the way of the GIMP
ninja’d
Yeah love the perspective of this, and good use of pattern fill! I find the Pico-8 API inspires creative use of its features.
I’m currently making my game in TIC-80 which is basically widescreen Pico-8 with fewer hard constraints. I can’t help but notice the API for it feels uh clinical where Pico-8’s feels intimate.
Taking the Pico-8 ethos into TIC-80 is working for me (e.g. sometimes implementing Pico-8 functions into TIC-80 myself), but I think I’d be more lost if I had went in the other direction. The TIC-80 API is minimal and while it can technically do everything, it doesn’t exactly inspire you to go in a certain direction.
I think part of this is because gaps in the TIC-80 API can just be glossed over because the CPU requirements aren’t a strict so the programmer can kind of brute force it. Whereas in Pico-8, the API literally defines what’s possible, because otherwise you don’t have the CPU overhead to accomplish it, so zep had to carefully consider what to include and what not to.
(Most of the reason I’m using TIC-80 is because I know the “infinite” rooms and “infinite” undo features in my game won’t fit in Pico-8 memory. I know because I started with Pico-8 and eventually ported it over!)
next steps:
- Come up with at least 3 or 4 “artists” with specific themes and biographies
- make a model for a velvet rope that will double as a clickable sign. i want it to be a sprite actually but it still needs to be a “3d model” for this to work
- generate 10-15 pieces of art for each artist
- build out various rooms for each artist, with different lighting maybe?
- write artist statements for each piece of art, or at least a title
- compose music for each artist
- maybe add gameplay? wtf
hello welcome to devil’s room
artist profiles going well so far