WHY ARE YOU PLAYING FAT BAT?
The biggest problem with the Arkham games is that Shadow of Morodor is just way more fun and interesting. Well, the story bits arenât any more interesting, but the game is super cool.
For one thing, right when I was starting to get bored, I started to unlock the tier of upgrades that completely break the game. Off the top of my head, there was a archery challenge I was struggling with where I had to shoot these dudes who were like 300 ft away and stop them from crossing a bridge and I couldnât do it and left all frustrated. When I came back, I just teleported to the bridge and stabbed them all in 5 seconds. I would put way more time into open world games if they all did this at the 20 hour mark.
Also, you can play the whole game with a lady-skin which is a pretty cool bit of âWhy notâ to have in a game.
Bats is easier the nicer game to look at, character models aside. Iâm a sucker for big stupid exaggerated gothic design
Im gonna probably take some more photos in the game if I can get some of the cooler locations/setpieces. there are a surpising amount of completely throwaway rooms and locations in this game that are absolutely beautiful and its actually really surprising how much environmental storytelling there is in this and shoutouts to the larger batman universe
But in Batman you have to be stealthy, do the combat, and be a racy car driver.
The car seemed not cool in the 10 minutes I spent using it
I still might play this dumb as heck game when I can get it for 5 dollars (at that time my life will be so busy it will not matter.)
Man I really wanted to like Shadow of Mordor for its whole âsubvery Suaronâs armyâ thing but I just got sick to fucking death of traipsing around that world after a while.
So you didnât finish the game? A healthy portion of the game demands you use the car in itâs oppressive checklist. I imagine a lot of the game could be done without the car if you were cracking the game like a speedrunner, but I canât imagine a speedrun of the game without the car either.
I mean, I get people here donât like it, but it was put in to deal with one major complaint of âcityâ being that getting from one end of the town to another could take forever, and the drop ins were a chore to use.
It also combated another complaint being that Batman didnât have a Batmoible.
I think itâs dumb that the car had mounted turrets but beyond that, it made the game feel more âBatmanâ than any game before it. I mean come on some rich white dude fighting crime and NOT bothering to show off his sick wheels? What kind of power fantasy is that?
still playing this game, more than halfway through it now I think
how many times am I going to see the batman franchise kill all of the women in it
The trick to this game is that every time you talk to Alfred on your holographic wrist thing you position the camera so that his face is over yours and hence he has bat ears. The fact that there was no achievement for doing this was my biggest disappointment with the game.
For all the Rocksteady formula gameplay it stuck to. Arkham Origins at least went out of its way to have a more cocky, mistake making rookie Batman with no back up and overpowered gangs almost always carrying guns roaming the streets. It put more context on why Batman running across rooftops and going hit and run and encouraged you to plan more. I remember the opening hours being brutal because gangs would carry guns well before you got the disruptor gadget compared to the other two games where it scaled the enemies up as you unlocked more tools so it did force you to pull the stealth option.
Origins It got critically savaged because it had its problems like the boss fights being more QTE than puzzles and the third act being the same old bullshit as Asylum/City (The âplot twistâ is particularly groan worthy) along with being essentially the same gameplay but it was a more tolerable and interesting game for those first few hours. Far better than Knight, anyway.
I got AK super cheap and finished the Critical path a few nights ago. My tolerance for collectathon checklist bullshit is at an all time low so I donât know if I can be fucked to unlock the âTrueâ ending, honestly.
Yes thatâs another problem with the Batman games is the collecting that is required to show you how it really ends. Arkham Knight wants you to 100% it for the real real ending. In the meantime you get a temporary partial real ending until you do absolutely everything. I hope Insonmiaâs Spiderman avoids all those superhero game tropes of beating up 10 guys or collecting five web whatevers. Why canât I just run around and be Batman? That would be a good game.
I agree the first half of Origins was pretty tolerable. I have the Mr. Freeze DLC too and I liked the cool suit, but I donât really want to go back and do everything in it.
Thatâs odd. I think that the Arkham games are basically âAssCreed done rightâ Or at least as right as you can do a tepid AAA cinematic action adventure these days.
History seems to agree with me here. I mean, the mechanic is commonly called detective mode and not eagle vision despite asscreed predating it by two years.
The combat is still bullshit but at least itâs smooth-flowing bullshit and not the aggravating wait-and-counter of asscreed.
Itâs also not dreadfully boring if you ignore the open world extras and stick to the main path?
I only played City, though. Well, I played them all but only City to completion. I wasnât made uncomfortable by Catwoman. Those playable segments were more interesting than Batmanâs even.
Then again I canât stand any AC games beyond a few hours. With the notable exception of Black Flag but even that one I parked for laterâŚ
So I gave up on the franchise after completing Arkham City and feeling far less fulfilled than I did after completing Arkham Asylum.
Iâm also not terribly compelled by the Ass Creed genre though I do want to play another game like this I suppose before devoting a lot of time to Persona 5. Should I play Arkham Knight or Shadows of Mordor?
AssCreed games are a lot prettier because there is sunlight at least half the time and they take place in interesting historical periods. The framing story is goofy but kind of interesting. And they arenât explicit Castleroids with stupid lock & key upgrades, which I find absolutely maddening. So yeah, they are far superior lawnmower simulators in my eyes.
Thatâs fair. Thereâs something to be said for visual motifs. Even if the gamefeel is inferior.
As I said, Iâve only completed City, which is more of an open world adventure than a castleroid.
I didnât know Asylum was one. The common perception is that Asylum is the good one in the series and that Rocksteady gave in to the open world mainstream trend.