saturn imo, although most of the partisan opinions i’ve seen are a little exaggerated (i kinda like the remake in its own way, even if i wouldn’t recommend it now)
While strongly influenced in gameplay by the popular early Mystery Dungeon console roguelikes, Yonemitsu is open about the sources Baroque drew on beyond its own medium. Among the most intriguing of these include the cult, playfully avant-garde 90s fashion label 20471120 (a personal favorite), and Shusuke Kaneko’s ethereal boys’ love melodrama Summer Vacation 1999, a film whose loop-like structure, subtle sci-fi mechanical design, and themes of guilt, longing, intimacy and doppelgänger-like cyclical rebirth clearly informed the the tone of the game. Yonemitsu was also interested in poetry, evidenced not only by overt in-game references to poet Sakutarō Hagiwara but also by his own Baroque-relateddynamic modular poem experiments following the release of the game. This is no surprise; Baroque is, like the medium itself, in its own way one of many heirs to the strategies of nonlinear textual spatialization and open reading developed in the past 125 years of modern poetry since Mallarmé.
very very late, but i started playing this the other day on Saturn and i can see now what the hype is about. it’s really held up and the way exploration works feels really organic and mysterious.
my save was lost recently due to the Saroo betraying me with its latest update, but i plan to get back into it, soon.
like honestly, when the Wii version came out, i was afraid it looked a little jank, but playing the Saturn version, it really feels excellent. not sure i’ve played much else that’s like it
this is a very good game. the enemy designs are creepy, the world is very creepy, the characters all feel pretty interesting. It’s creepy finding items and then trying them out, I like that you have to gnaw bones to figure out what they do. At one point I had a flamethrower ability that activated sometimes after I killed enemies.