baldur's gate & friends

everyone go play Dark Queen of Krynn and marvel at the completely bugfuck insane encounter design of high level AD&D where your party’s first battle is going toe-to-toe with like a dozen dragons

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Just as a FYI, you can pause the combat in Torment to set up your tactics and attacks…

…I hear some people don’t realize that. :sweatpig:

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I have a real deep respect for you after playing through Torment without pausing

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People have answered this question more interestingly but I also think you deserve the depressing honest answer, which is that Baldur’s Gate is set in D&D’s default setting, Forgotten Realms, which is just the most completely boring shit and nerds looooove it

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Nowadays everybody wanna talk like they got something to say
But nothing comes out when they move their lips
Just a bunch of gibberish
And motherfuckers act like they forgot about Realms

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oh i realize! i use it all the time, along with a couple of pause triggers.

i guess the odd thing is i came to ps:t sort of backwards, after having recently played some kotor and playing that in that “pause and queue attacks” style. you can’t exactly queue them in the same way in ps:t, but pausing to choose characters’ abilities or move them if necessary is kinda vital and more or less works the same.

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It is a bit crazy that even Al-Qadim got a game. I don’t think Maztica did though! I’m going to consider Maztica a full-blown campaign setting despite it being part of the forgotten realms (like Al-Qadim), because it did have a few modules released for it.

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Al-Qadim’s game is reportedly actually pretty interesting, too. I have it on GOG but haven’t tried it yet

Currently playing through NWN modules that are basically someone’s homebrew stand in for the Mystara setting.

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Al-Qadim is more of an zelda style game from what I remember, but I never put much time into it.

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August 31st.

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Hard to tell from the steam page, did they add gamepad controls or is this mouse all the way?

I still do not like this game as much as the original sins after spending more time with in early access than I normally would have, and I’m probably in an extreme minority of its audience that has almost no affection for either infinity engine stuff or D&D in general, BUT I really adore the original sin games and this is close enough that it’s still gonna be one of the biggest meals of the year for me

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Damn @bib @Mothra you think we’ll have Divinity done by late August

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i think it’s gonna line up perfectly

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is this just a reskinned divinity or what
i don’t know d&d stuff and when people start talking about numbers and dice rolls i get a headache
divinity fuckin rules though

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:doomthunking:

i got through original sin 1+2 just fine without thinking about dice!!!

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Could never cozy up to Divinity no matter how many different approaches I took into combat. I think I had too much x-com in my brain during my last attempt. I never could find the one piece of information that unlocked it for me. However, I do want to give it another shot at some point.

If BG irons out some of those issues for me then I’m going to be excited for this one.

teleport

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I’m with you on this, totally in it for the combination of SRPG combat + funny mysteries, tabletop RPGs mostly make my brain shut off, and while BG3 does have an irritating number of dice, it’s just a slightly worse abstraction than percentages in practice