I’m planning on participating in the next Ludum Dare in April with a talented illustrator friend of mine whom I’ve been wanting to work with for a while. I’ve never really done any serious game programming of any kind, only working on little prototypes on my spare time here and there, and I’m grateful that he’s given me the opportunity to work together on something this year despite my inexperience.
What advice would you have for me as a first time game jam participant? Bonus points if it’s applicable to someone who’s never publicly released any game-related code. (I am a full-time Web developer and have dabbled in lots of other unrelated tech in the past, so my own inexperience is gamedev-specific, although if you have broader advice for beginning programmers, I’m sure any of them reading this thread would love to hear it.)