AC Name: Polaris Mk. III
Background of Polaris, for those interested
Polaris is an AC I have used since AC2: Another Age. It stemmed from an attempt to answer the question: “How the fuck can you make the large missile work in PvP?” The general consensus, at least in the places I lurked, was that the addition of Overboost, even with the heat generating mechanic applied to it in Another Age, rendered it too slow to be lethal, despite the damage it could do. The FIN-B00, however, was a tenacious weapon. It would just keep homing (and was shockingly good at avoiding being grounded out). It also would not trigger AMS systems, and could only be decoyed at the very last moment before impact essentially shooting a decoy at it. The platform was a humanoid heavy weight (as determined by leg set choice) with a mid-weight core. Supporting armaments were the grenade rifle, multi-missile launcher, and slinger blade. Extensions were AMS supported by a backup decoy launcher (missiles were, generally, more than a little strong in AC2:AA). The general idea was use the core’s excellent-if hot (mitigated by an over-spec radiator thanks to all our spare weight)-overboost to maneuver, deploy large missiles at a distance, then bully with the grenade launcher, looking for an opportunity to spike an enemy into the ground with a grenade hit to cause a missile to connect or keep them harried with the pressure of the Nuclear Bullet Bill chasing them everywhere.
Polaris would resurface in AC3: Silent Line. It’d lose the large missile launcher (as AC3’s large missiles were by and large extremely easy to force into the ground and the game’s generally much faster pace made them completely unworkable0, this being a large factor in skipping AC3 in general. Silent Line would bring new cores, particularly a new weight-efficient heavy weight core with a spectacularly good overboost and plenty of space for option slots. We’d keep the Big/Little launcher arrangement, and the grenade rifle (sort of…) but Polaris would be a real heavy here. The introduction of part purging opened up the option of starting a fight overweight, but quickly dumping the “big launcher” to get back to a more effective combat weight. In this case we used a single-shoulder multi-multi missile launcher that would put-for the time-a huge number of missiles in the air at once, and pair them with low ammo 4-launch missile support extensions that’d punch off automatically the same time the big launcher ran out. Our left-shoulder “light” launcher would be the Hi-ACT missile launcher, which launched highly accurate, difficult to shake missiles up to 4 at a time. For hand armaments we’re use the new 20-round plasma cannon as our main hand (our core allowing us to fully support it with option parts), and pair it to the equally new 20-round left-hand grenade rifle. Together they did tremendous amounts of damage and were a great “Fuck off” weapons combo.
Overall Polaris would prove to be sufficient in 1 vs 1, but in live play, would be extremely deadly in 2 vs 2 with its ability to change targets and suddenly rain massive damage on one target to tie them up while teaming up to annihilate the actual target.
I’d use a pretty similar build of Polaris in Last Raven as well, but the way that game combined weapon lockbox types to generate a smaller the total lockbox meant that, practically speaking, Plasma cannon+Grenade rifle generated a virtually unplayable lockbox for something with Polaris’ (much reduced) mobility.
In 4Answer Polaris would return, this time sporting an honest-to-god nuclear missile launcher over one shoulder. Not only were “Kojima” missile launchers analogous to large missiles of the past in most mechanics, their explosions polluted a pretty large area (well beyond the blast radius of the damage) that would more-or-less instantly strip the PA off of anything that passed near these zones. Over the left shoulder we’d have a vertically-launching (but not true vertical launcher, the missiles didn’t loft like that) supported by extensions that that fire a pair of fast moving missiles that race out and turn into, essentially, shotguns. For hand armaments, opposite the small launcher we’re have a laser rifle and opposite the big launcher, we’d have a spread bazooka. Polaris was somewhat fragile for its speed, especially with its full payload, but if it purged its missile launchers it’d gain back so much energy drain that it would have effectively infinite energy, even in the 1.4 patch that heavily rebalanced energy output, generators, and power consumption. Its refresh rate would be 3x what the current community considers sufficient, leaving it able to quick-boost chain indefinitely as was the norm in the 1.2 patch.
That said, this Polaris wasn’t developed in a vacuum. It was built both to support, and to some extent counter, my brother’s “Desert Lion.” See, Desert Lion was a true heavy weight (in 4A Polaris once again used a mid-weight core, both for stability and payload considerations) and a born brawler. To put it into perspective, It had more Primal Armor than virtually any lightweight (most of whom would average the best PA around), enormous hit points, even bigger EHP (most PA stripping weapons would be halfway through its PA, maybe, when it killed them), moved like a goddamn midweight, and-if you had the energy management chops-could also boogie like it was two patches ago. Oh yeah, and for firepower? A simple assault rifle, a spread bazooka, and a grenade launcher opposite the spread 'zook. One spread 'zook-grenade-spread 'zook chain would chunk or kill just about anything thanks to a combination of chain stunning, massive PA attenuation, and throwing an absolute fuckton of damage at whatever you were shooting.
But, it was short-ranged and for as quick as it was, the energy management really was tricky, and chasing runners was impractical (even if Desert Lion was probably only taking double-digit damage in return against its 30k or so AP). Polaris carried two energy weapons (the nuke, and the laser rifle) allowing it to effectively attrition Desert Lion as laser rifles were great at PA pen, and hit Desert Lion’s weakest (let be clear, that’s weakest, not weak, the thing’s frame was in the top 5 for total energy defense) while having a good ability to kite and attrition, then switch gears to pressure and maneuver at close range, with Polaris’s own spread 'zook being just as good at chunking down PA, and stunning machines as Desert Lion’s. As a team, hey complemented each other, with Polaris being deadly at blindsiding from afar, or harrying while Desert Lion secured the kill in record time.
All of this brings me 'round to Polaris in ACVI. Bluntly, the weapons arn’t settled yet. I’m enjoying the right-hand 'zook, but left hand armament remains in flux, as do the launchers. So far Polaris has proven pretty damn durable, and assault boost makes up for a lot of our limited mobility. I dunno how well it’d fair against another player (poorly, I suspect, but I feel like lighter machines are gonna be more than just the meta, the game feel very favorable to them on a mechanical level, particularly with the ACS Strain and direct hit mechanics).
Currently over the right shoulder we’ve got the Canister Missile launcher with flies forward like a dumbfire rocket before it starts machine gunning missiles at pretty much anything in range. Over the left is a twin multi missile launcher. I’m using the faster firing twin, even though its not as powerful as its slower firing counterpart. Right hand is, as stated, the Javelin Bazooka which fires a shot that creates multiple explosions on impact and a has a huge direct hit multiplier. Left hand is, currently, the basic laser rifle, but it changes frequently. I liked the laser shotgun when it was there (having its charge shot make it an AoE laser cannon was a neat plus), the heavy liner rifle was a decent fit, I might equip a gattling gun. I even kinda liked the heacy kinetic shotgun, though the lack of a fast firing weapon caused me headache on a few occasions.
So, yeah, it’s still up in the air. Enough chat, though, you’re here for the pics, right?
Polaris “Traditional” Paint job (it’s usually always had desert colors to some extent)
Polaris “Sea Camo” (just an alternative, based on a throw-together paint job I used when I put Polaris together in Silent Line at that get together with other players)
Anyway, that’s all from me.