armored core 6

Damn those look great

3 Likes

Fun speed build. Just enough sustained fire and impact.


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finally finished ng++ … i was putting it off cause i didnt wanna say goodbye. kind of melancholy to finish a game i was so excited for. steam says i played 82.5 hours some of which was online

it was really good love that the final mission is just like rip to my number 1 hater of all time i love the way the game establishes rivalries with rusty and iguazu respectively across the multiple storylines

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Finished the first playthrough of my restarted save. Struggled a bit here and there but overall it was pretty smooth sailing, especially when I swapped back to the tried-and-true 2x RANSETSU-RF / 2X Vertical Plasma missiles combo.

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I put earshots on my speed build and became unstoppable. Nothing like chipping someone while dodging everything then instantly melting half their health bar once you run them out of stamina.

For ng++ I decided to go pro corp before reading a guide. Screwed up the first ch1 choice. Hoping the game lets it slide. Decided to go super heavy for this loop.

Introducing Mr Freedom

I had to create a red stripe decal to get the stripes on there.

The pilot:

image

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those bellbottoms reek with the scent of freedom

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Can you guys give me some advice to beat the spider? I managed to bring it to half its life but it keeps destroying me

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Staying in the air helps, especially in the 2nd phase. Also, are you using the target lock (click right stick)? It helps a lot with bosses especially.

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Yeah stay in the air its really good at shooting level. You wanna rush it and get over it during the first stage. If you wanna make that easy switch to quad legs and engage hover. I also had good luck just keeping right up on its back side.

Phase 2: stay locked and don’t touch that stick since it moves around a lot. Its lasers are not telegraphed and arrive instantly on target but it has a target acquisition delay before firing. So you wanna move around it close and fast in a circle so you defeat the acquisition speed. Weapons that have a stop and pop animation (like bazookas) are going to potentially leave you vulnerable so you want to fire them right after it fires its lasers or switch to something that doesn’t slow you down like homing missiles. I think the closer you are and the more you are orbiting the better off you are.

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pack shotguns and the quickest firing missiles you got, build light with good vertical boost to stay in the air, hug it like your life depends on it

edit: do the training missions and equip the close range FCS from them, it’s amazing

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yeah more generally i found that swapping an FCS is a good “i’m out of ideas and i don’t want to drastically switch my entire loadout” solution if you’ve identified how you want to engage a boss/ac but can’t figure out how to do so without taking a ton of damage in the process

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Thanks for the advice! Yesterday I managed to destroy the spider, I wasn’t using the target lock and it helped a lot, along with hugging the boss and staying in the air most of the time.

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I beat the flying fast thing that runs on the plot maguffin

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For it’s last phaze I literally just landed on top of it and kept firing everything

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That’s a really good strategy as long as it doesn’t do the laser blade wheel attack.

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I beat the first branch

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Bounced off the game. I have a conflicting relationship with it. On one hand, I like it a lot: the way it controls, the crunchy feeling of the weapons, the tone. On the other, I can’t make it past a level that the next one is full of frustrating road blocks. I am now at the first mission of chapter 3, and in the second part I constantly get killed by a swarm of strong foes. For me progression is really difficult and frustrating (I did not have any issues with other types of From games).

I would desperately need an easy mode.

Anybody else on SB feeling the same way? Looking at the posts, I think I am the minority :stuck_out_tongue:

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At first yes.
Id have an expectation, Id make a plan and then Id fall on my face.

Around the time I mastered lock on it changed for me and from then on every time the game was hard I felt like revolver ocelot fetishisticlly reloading his revolver.

This part is a weird difficulty spike everyone has trouble with. The shield-equipped LC enemy units that show up here don’t seem to have any real weaknesses, with fast movement and stout defense against all damage types. Even with pre-nerf weapons I needed to get a bit lucky and slam them with everything at once while they’re pinned against a wall, otherwise it would just turn into a war of attrition I would eventually lose.

I suspect they deliberately put a difficulty spike here in order to create awe about how strong the newly introduced faction is. But then later it’s not actually that strong anymore, in particular you don’t have to kill any more shield LCs in the rest of chapter 3 (they only show up as units you can fly past on your way to the target)

3 Likes