There are no power outlets in or around the storage locker, and most of these cabs won’t fit in my car, so the best I can do is test the game boards and power supplies at home.
Tucked inside Mortal Kombat. Good god this thing is filthy.
JESUS ARE THOSE DEAD BABY SPIDERS ALL OVER THE CPS2
Oh thank god they were just fluffy seeds. Seeds all inside this cabinet. Lends further credence to my theory that this and one of the Neo Geos were just parked outside for a while. Lots of rat poop in here too.
Anyway, Marvel Super Heroes! This cleaned up beautifully. The oft-forgoten predecessor to X-Men vs Street Fighter. It’s got a cool powerup system and you can play as Anita from Darkstalkers. CPS2 carts have to be the biggest out there. Let’s compare this to MSH on the Saturn.
And I thought Neo Geo carts were big. I’m really happy to have this, because for a while I’ve owned a Marvel vs Capcom cart, with no CPS2 to play it on. Check out the colours on these.
Just fantastic presentation for something that is meant to sit inside an arcade cabinet and never be seen. And every region has different coloured shells: orange in South America, grey in Asia, yellow for rental boards, blue in English territories.
The seller of the cabs said Marvel Super Heroes didn’t boot, but the monitor and power worked. I haven’t been able to test the monitor, but MSH did work! This surprised me as Capcom infamously included a suicide battery in their CPS2 boards to combat piracy. The battery holds encrypted keys needed to boot the game, and if the battery dies, the board is dead. These days you can “phoenix” the boards through various means, but old batteries threaten to leak acid over important bits. Somehow, this battery was still trucking after 25 years! And so was Marvel vs Capcom, which I couldn’t test until now. You’re supposed to replace these every five years or so as a precaution. Neither batteries had been replaced before as I had to break through some Capcom warranty stickers to get inside.
Anyway, ordered replacement batteries to keep these going. I don’t yet have a way to actually control these games as 6-button Capcom fighters need a kick harness wired up to support the additional inputs.
Invasion: the Abduction also boots. I don’t have lightguns wired up so I can’t play this one either. It looks 90s Midway as hell. Again, I feel like I should play it if only because I have to be one of a couple hundred or so of people who have the means. Remember, there’s no emulation available.
What is cool is this game runs on Midway’s Zeus hardware which other Midway games such as Mortal Kombat 4. The data that holds the game is on a few socketed EEPROMs, so with a little work, this game could be converted to another Zeus title.
In fact, going off this serial code, it looks like this was originally an MK4 before being converted. Which tells you all you need to know about the sales of MK4.
Hyper Olympic. What’s weird is I live in Canada, but this game is titled Track and Field in North America. I assumed it was a bootleg, but it has a shiny “Konami seal of authentication” that I totally forgot to take a picture of but you can kind of make out in the shot.
SHUUZ. I don’t have a trackball. Plugging this game in has allowed me to bring you the best character select screen of all time.
And back to the storage unit they go. I wish I had a way to test the monitors, but these cabs will have to be sold as mostly working.
All of my energy has gone towards the Neo Geos, but Big Red has been throwing serious curveballs with regards to power and picture. You’ll have to bear with me as I wait for parts to arrive. Until then!