anthropomorphic star pilot takes odd jobs

This new Star Fox Zero is an odd title for sure. ‘Story’ wise it’s basically a retelling of 64, so right off the bat I don’t think we have to worry about ‘spoilers’ or any nonsense while talking about it.

I don’t really care about the story though, does anyone? Including the people who made it? It’s supposed to be a super gamified dog shooting flight game. At least the core ones? I mean the first star fox, 64, and the DS one seemed to fit this. There were those two gamecube ones that I know basically nothing about so maybe the argument was that the series grew there? Did Falco ever grow into his role as a wise and sage bird who had the patience to count how many licks it takes to get to the center of a STARtootsiepop? Did Peppy go silent into that night or leave a legacy to be carried forward by Star Peppy to avenge his death? Did Slippy go on to get a sex change? Where these the darker ‘AO’ rated Star Foxes we all clamored for?

Anywho Star Fox Zero should be pretty freaking solid. It’s taking the playbook of a 64 darling and bringing it up to all the great improvements of the WiiU era. Which apparently means going back in time and making this a total throw back to the 64 and turning every level in to a collectathon. Sure you want dog fights, blistering action, and lasers. But you know you also wanted to sneak around in a drone and lower a little robot to deactivate computers and collect ten coins in a level!

But wait we’re not done, because after years of people essentially praising the Nintendo games that ditched motion controls and awkward needless gamepad controls, Nintendo said WE NEED TO SHOW THEM NOW WHAT THEY"RE MISSING. Woo boy, am I missing using a pro controller. So when navigating any thing in this you have to use two sticks, wherever you position the gamepad, two shots of tequila to keep your rage in check, your coach feeding you energy drinks to counter balance the booze putting you to sleep, and stand on one leg.

But the levels seem fun, I’ll keep pushing through.

I was under the impression it was universally agreed on that Splatoon perfected motion control and usurped stick aiming. Does it not go for the same kind of thing?

ah, yes let us stare upon that perfection

I don’t remember the controller looking like that.

does anyone want to buy my Wii u

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i have no idea what you mean by this but i’m also not sure i want to know

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does this game actually suck or do you just have to try really hard to like it

yeah if somebody I trust could just say whether or not nufox sucks that’d be swell

Every game in this series after 64 has been crap and this sounds like it’s true to form

i always thought Slippy was a girl until I was viciously corrected.

does the fan-completed starfox 2 count as before or after 64?

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ok i have this game and i’m a decent chunk through the main story missions and i must insist that this game does not suck. i can totally understand why people don’t like it, though.

its combination of motion controlled aiming + pilot view mixed with twin stick TV ship piloting is awkward at first (plus it’s pretty hand holdy in parts) but everything makes total sense once you get into its groove. i like the mapping of several moves to the right stick, and even the drone missions can get you falling into a good rhythm (plus that little ROB bot is so dang cute). but the second you mix up your view screens or get out of a groove, it throws me right the hell off. but i don’t find the controls unfair, they make sense to me and i wanna get better at them. it’s almost as if nintendo tried to map the VR experience to the gamepad and i know how bad that sounds (plus extended play throughs of this game leads to some hand cramping) but if you give this thing a chance, it’s really a hoot. this is a truly unique Wii U experience, for all that’s worth to anyone.

the levels are short and can be replayed for score attacks and bonus items and everything is basically an amped-up Platinum style version of 64 with a lovely plastic-retro look to the whole thing. it’s not exactly a remake of 64 but it’s a pretty beat for beat in tone and level momentum. i really like it so far, though i always had a fairly hard soft spot for star fox snes and 64.

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Star Fox is Nintendo’s Sonic the Hedgehog

(bottom line review of the entire series)

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Sonic’s faster tho’

says Mr. “gotta go slowwww”

It seems like it would be a cool game if not for the motion controls and the stupid gyro copter.
Take those out and this would be cool.

It’s not a bad game, but it would be better if it was smaller with technically a few features gone.

Having looked around the most positive thing I can find on the controls are, they’re ok when you get used to them. But no it would be better without them.

this control scheme, in my opinion, works. it’s difficult but can be mastered and when you beat a level at max Mission Accomplished, it’s incredibly satisfying. if you’re a Star Fox mega fan, first of all you should watch this, secondly, if you have a Wii U (and if you do, welcome to our now apparently “exclusive club” of nearly abandoned, really good hardware), i have to recommend this game. it’s weird, i normally don’t defend Motion Controls that much, but i think i see whatever it was Nintendo R&D saw in trying to make this game the way it is. maybe if the NX has some kind of VR functionality, they could remake this game to accommodate the “what they were probably going for” style.

somewhere buried in this game is The Best Star Fox Game Ever, but due to its control scheme’s oddness and curve of difficulty, i can’t in good faith recommend it unless you’re one of those “proud” Wii U owners. (and if you are, conorRONK is my nintendo ID).

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so first thanks for linking that animation. That was freaking awesome and I’d never heard about that.

Second, could you try to explain what you find redeeming about the motion controls? Because you seem to think there’s something there.

I just don’t see how this game wouldn’t of been better just using joysticks.

Yeah, was just about to post that here in the thread. The amount of effort that must’ve been put into this is just crazy and it came out so well. How the hell do you get so good at audio mixing? Even crazier is that the creator was actually contacted by Nintendo a few months earlier but instead of doing the very Nintendo thing of shutting it all down they just asked him to do was to not call it “Star Fox: The Animated Series” like he was planning.

Think Falco might be my favourite character here, probably because he’s nothing like his game counterpart.

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he’s like a big italian lug. I love it