Anomaly Walker Games

These look great, and I’m going to give Exit 8 and The Cabin Factory a try.

Seems to me that there are currently a lot of small developers who are primarily interested in creating uncanny spaces, but feel they have to find a way to slather game mechanics onto those spaces to get players engaged (IMO, not something that’s actually necessary, as Lilith Zone has shown, but hey).

Of course there’s the classic walking sim where you’re collecting diary entries or voice logs, and then recently there’ve been those “liminal space” games that create interesting areas but then form them into overlarge mazes you have to get lost in, like:

I like this Anomaly Walker taxonomy, seems like a fun twist on this phenomenon.

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