i mean i’m all for each of these traits! but in combination it’s like, what exactly is this guy’s body composition. there should be more fullness to that face if there’s meat on those bones. just imo. i don’t know why this is sticking in my craw so
I seen guys like this IRL tho
let the pear boys live
seems like there was miscommunication about that
damn i stand corrected. god bless
i think this is an april fools?
ah that’s a real dumb/not particularly funny April Fools if so. well in any case i guess we’ll see!
wow first time in my life the “I seen guys like this IRL tho” defense actually worked
you’re the one person i trust to see guys, my good toups
I certainly felt seen when I met Toups
I finally picked up Sephonie (it’s on sale on Steam right now) and I’ve played about an hour. I feel like this game got less attention than Anodyne 2, but I’m really enjoying it so far! It’s set in my favorite kind of video game biome, a surreal tropical island. The tone reminds me a lot of the early parts of Chrono Cross. I liked Anodyne 2’s soundtrack, but this game’s music is such a huge step up for me. I’ll be listening to this stuff outside the game for sure.
As with their previous work, I really enjoy this game’s attention to the simple pleasures of navigating 3D space. There are all sorts of little bonus story treats you can find by exploring the environment and navigating to difficult-to-reach areas. I’ve heard criticisms of the game’s platforming physics… They are sort of a weird combination of floaty and technical, particularly wall-running. But the gameplay hasn’t been very demanding so far, so I’ve not had any frustrations with it.
The game’s structure thus far is actually pretty similar to Anodyne 2’s – while exploring a 3D hub world, you discover NPCs and mentally link with them, entering a different mode of gameplay. This time you’re playing a little 2D puzzle game where you place colored shapes on a grid, with sort of a blokus kind of feel. It’s simple, but pleasing. Further complications and variations are being introduced with each new puzzle, but at a relaxing pace.
I played this before bedtime last night and tonight. It has a perfect before-bed vibe.
If you can, use a switch pro controller. The platforming makes way more sense with non-analog shoulder buttons.