ANIMAL HARVEST

18 Likes

hey i got a weird request i’m making a cat themed room so if anybody has cat villagers/amiibos can you send me their posters?

2 Likes

I’ll have @jsnlv show me how to do that. I have punchy and Kiki on my island right now.

2 Likes

Sure. I’ve already sent over posters for Tangy and Bob.

1 Like

And they are sent! Don’t mind my stupid notes on the postcards lol

2 Likes

legally distinctamals is still coming out. it’s a ā€œone personā€ team doing early access. so i wonder what types of things will be added based on feedback.

2 Likes

So this person I recently started following just put out a video mostly talking what she liked about New Horizons from her perspective as somebody who didn’t like New Leaf compared to the rest of the series. She says it’s in response to the all the negative backlash NH has received from fans at this point, something which I wasn’t aware was happening to the degree she speaks of.

(@18:30 if you just want a good gag)

How does everyone here feel about New Horizons at this point? Especially how it compares to the rest of the series?

5 Likes

At the end of the day, I feel that animal crossing as a whole has moved more towards being in service of the player rather than existing regardless of the player. I think this is a loss, somewhat, but I enjoyed new horizons greatly anyway.

It just doesn’t feel as alive: the animals aren’t as ornery, the landscape doesn’t fight your efforts at grooming, the world doesn’t seem to serve a purpose outside of the player’s needs.

16 Likes

this is the first one i’ve actually played. i find it interesting how the mobile version is able to constantly pump out items and whatnot because it has the infrastructure for that and it is it’s main moneymaking thing. the sanrio stuff definitely should have been dlc, they way underestimated the demand. i wouldn’t mind paying for more dlc. there are some features from the older games i wish were in here like the minigames or the megaphone. i kinda wish the quality of life stuff was more about making crafting and keeping track of stuff easier than the way they seem to have streamlined out a lot of the previous characters that used to teach you reactions, do your hair, deliver the mail, etc etc. but basically i got way more than my money’s worth. i definitely feel like we are going to hear in a random interview in 5 years how this game and mario maker and other switch stuff was hobbled because of covid. i had a lot of fun with the game but the litle trickle of one or two new items a month feels almost sad like it’s just a game as service out of obligation.

6 Likes

I felt like the seasonal events revolved a little too much around the crafting mechanic. Instead of being like, a special egg hunt you do once a year it’s now ā€˜get all the easter egg recipes’.

I also weirdly miss the pain of loading up the game after a while and finding one of the long time residents has up and left

5 Likes

Uh I thought this post was more recent and just sent you Purrl and Rosie’s posters. Sorry

1 Like

Let’s talk about the last 3 Animal Crossing games.

  • New Leaf was my #1 game on the 3DS and I played it regularly for many years;

  • Pocket Camp threw out the AC formula in favor of something that would work better as a mobile game on phones, and it took them a while to find an approach that would work right on that platform—but it does work, and I’m still playing it on a daily basis more than three years after it launched;

  • New Horizons has only been out for about 16 months, and I haven’t played it at all since May.

(Part of that’s definitely on me—my job got a lot more demanding this summer, so the more limited format of the mobile game was a lot easier to maintain over the last two months.)

To expand on Sleazy’s earlier point, ACPC uses time-limited events and FOMO to drive engagement, but if you can consistently log in three or four times a day, you can get all the rewards without needing to spend premium currency. Those rewards are so much more varied than the limited furniture and clothing options in any other AC installment, and with minimal animation requirements, the campers can interact with objects that they would have no way to use in New Horizons, like this Lazy River:

While that works well enough for the mobile app, New Horizons can’t really do the same thing. While it’s overall an improvement on New Leaf, it falls down in some important ways.

First: while it’s incredibly cool that we can have as much control over the landscape as we have in ACNH, this comes at the expense of the feeling of really investing in developing your town. In ACNL, you had a couple bridges and some other town improvements to install, but more importantly, you had all the shops and public services on the cliff above. Since money put towards paying off your loans don’t go toward town investment (and vice versa), it felt like you had a lot to work toward for a long time. There’s a little bit of this with ACNH in building up all the island amenities and bridges and ramps (to say nothing of your UI and mechanical upgrades with Nook Miles), but in general it felt like money stopped being a meaningful progression limiter much earlier in the lifecycle of ACNH compared to its predecessors.

More importantly, the focus on landscaping means that the buildings in town are much more limited—there’s Nook’s Cranny, the Able Sisters’, the museum, the campsite, and then just player and islander houses. (Technically there are also the Resident Services plaza and the airport, but those locations are fixed.) Places like the Roost, the flea market, the salon, the club, the comedy theater, the upscale boutique, the Happy Home Academy, and so on have either had their functions removed or so streamlined that they barely matter anymore. Instead of choosing to develop your involvement with one or more of these places, you instead have a periodic arrival of one NPC like Label or Leif or something.

Finally, the biggest disappointment for me is the ACNH social features. That’s hardly a unique complaint about an Animal Crossing game, but for all of its many flaws, ACNL kept me coming back to see the houses of people I’d street-passed with, to order their furniture, and to visit the uploaded dreams of friends and strangers. ACNH gave us some great social options once we’re visiting each other, but it’s definitely a step back from ACNL’s games and activities, and I miss the excitement of my HHA showcase fill up with new houses after street-passing a bunch of people in the airport or convention center.

I agree, but Bunny Day was a catastrophe in general. I felt like Halloween and FestivalĆ© were much better-balanced approaches to the same idea. Still, there’s really nothing much for you to do when holidays return unless you didn’t finish them the first time around.

10 Likes

I see and agree with a lot of the complaints, but i still spent like 200 hours on this game, so it’s hard for me to be mad at it.

2 Likes

It’s like an A game vs. an A+ for new leaf imo

3 Likes

I never got into New Leaf, but that was more on me than the game, so I can see it.

I played a decent amount of New Leaf, but I didn’t know anyone playing it at the same time I was (I picked it up a little late), and dropped it after a few weeks or so, and never found it all that compelling. I realize missing the social features was a big part of that.

For me, what made New Horizons really sing was that I shared the island with my partner, and we could run around the space and make decisions about it together. My previous best loved memories of Animal Crossing was playing it really intensely for about 2 weeks with my roommates in 2005. My partner got more into Animal Crossing than she ever had gotten into a video game, and sharing that enthusiasm and all the discovery with her was fun.

That is to say, also, that it’s hard for me to speak about the late game comparatively, because I never got to the late game with previous entries. The game does plateau at a certain point, and it seems like there should be a little more to do at some point. The game’s economy becomes irrelevant before all that long, especially if you obsessively play it for 20 hours a week. The daily flow of repeated recipes and the limited personality ranges and scripted dialogue from your residents starts to make the game feel a little repetitive. I feel like there’s so much potential for another layer of late-game activity or more complex interactions with the world/your residents that is just around the corner from what NH ultimately does. Getting into the second year of annual events and having nothing really change speaks, probably, to the game not being planned to be run through all that attentively for more than one year, but I and my partner are still checking in at least a few times a week, and it’d be nice to feel like I might miss out on something really neat. We have some plans to do some projects on our island that we haven’t done yet, and we’ll keep playing, because it’s really quite lovely to spend time with–sometimes, I just log in to admire the sky and enjoy the trees rustling in the wind as some of my favorite animals walk by. And my partner and I’ve even bizarrely entertained the idea of getting a second Switch just to do it all over again (but not lose the island we’ve put a collective probably 800 hours into). I’m a little disappointed with where it is for me at this point, but having spent as much time with it as I have, more than any videogame in a long time, can I complain all that much?

We also have not let our three original villagers move because we love them too much.

9 Likes

looks like some of the items in the update are cotton candy, popsicles, boba, little bon festival vegetable toys, and moon festival items

5 Likes

The dress up in NH is unparalleled

3 Likes

to throw my hat into the ring vis a vis new horizons, that video actually got me back onto it lmao. now i’ve never played any previous animal crossing games - i’d always assumed they were some weird story of seasons knockoff without the farming or marrying cute girls - so i don’t have anything to compare to. but ACNH and its clothes and furniture which are all imminently seriously usable in a way that lets me mix most things seamlessly, and lets me customize so much stuff that i just can’t fucken take it? i love it. i love it! and i love that you can mess with the island so much - i can make a pretty, naturalistic lil zone. i’m honestly really happy that it never feels big enough to be a town. and there’s definitely no shortage of the visiting NPCs, and it’s fun to see them show up before leaving again

iunno. like i said i haven’t played the other games but given how much i love everything ACNH gives me and how much the things i like about it don’t seem as present in the other games, i feel like the others probably wouldn’t click with me as much? and in that regard i definitely understand the opposite end, where if you liked previous games you might not enjoy ACNH as much

6 Likes

This has to be one of the most brilliant things about this game. They have like, 20 colors they use over and over and over again in both the clothing AND the furniture, so all of it is mix and match, pretty much. Like, you can make some clashing things, but that’s actually much harder than it seems.

5 Likes