"an aggressive waste of time" (ffxv)

The game’s ability to conjure up this much conversation and consideration for weird bullshit may in fact be what makes it a future classic.

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considering the promised-but-will-not-believe-it-is-real-until-it-drops multiplayer bro-op mode that they want to ship at some point, it could very well be at least a wonderful trashy bro-simulator to end all japanese bro-ops hopes.

And despite wdog2 being my #1 game for the time being now, I am looking forward to this, too. And a bit more than a week later, Last Guardian, and then at least 1 month until Nier 2 drops! Madness … this could very well be the closest I’ll ever come to mid 1990-esque levels of games’ surplus availability, so I’m gonna celebrate this even if I don’t know how I’ll approach this (play everything at once? Hacking on Monday, Bro-ops on Wednesday, and Guarding on Thursday evening?)

the highest-numbered final fantasy i’ve played is x, but everything i hear about xv makes it sound mor interesting

how the hell does a 72 hour boss fight even work

I suppose you can damage it a bit and then run away and you can go back tomorrow for your 9:00 AM - 5:00 PM of health chipping

Why do JRPG developers assume that everyone loves to fish?

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how is co-op supposed to work?

pastoral nostalgia

i genuinely love to video fish.

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didn’t find a better source, and still doubt that this will actually be released until it actually is out …

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Seriously?

Fallout 4 looks like absolute dead-boring dogshit compared to this. Is it just because FF15 has an Open World?

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i keep trying to figure out how to write a post in this thread and i keep ending up with “i would be so excited about this game if literally everything about it was different”

I’m thinking like a developer, not a player, so I was looking at it in terms of development practices.

It’s open world but it’s very restrictive in terms of what can exist.

i’m actually not even bothered by the fact you can’t actually drive the car off the road

the car driving physics would be shit anyway, go play forza horizon if you want to drive cars off roads. it’s a game made for it. driving the car off the road would add nothing of value to this game, people would just do it once to be shits, wreck your car, and complain that the car doesn’t take proper damage or something

like noctis and his bro band aren’t idiots. it’s a nice car, and it’s how they’re gonna get to their destination, so they’re not gonna suddenly decide to be rally drivers.

maybe people get mad when an open world game doesn’t let you do dumb shit. this is an “open world game” in as much as there is no separation between the over-world and the battle screens. final fantasy 12 was an open world game.

when i’m on a road-trip, driving is actually what i hate the most. i just wanna sit and watch stuff go by.

the more i play of this thing the more i am convinced this is going to be one of the peak hangouttitude games of 2k16

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If it’s an action game – and this is what it claims to be, an action RPG – I expect the action to feel like I am doing something, anything, at all when I press the controls. There has to be some thought and feeling behind my inputs. There’s plenty more anime I could be watching if all I need is to watch cute boys hang out.

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It’s true, that’s almost literally all that’s on this season

I’ve played Racing Lagoon and yes, probably

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I’ve played Driving Emotion Type-S and yes, probably

I want to connect these two dots + talk about the game I’m currently involved in since Tuesday last week, watch_dogs2.

The second or third mission you’re given is as cliché as it can get in an open world/sandbox-style GTA-clone:
Steal truck X, drive it to place Y, because it has loaded item Z that we want to get.


The thing is, I somehow ended up roleplaying as a self driving forklift, even hiding once, and on several occasions lifting and moving some random boxes to look unsuspicious. I realized what I’ve been doing only after I switched back to Marcus, my h4kking alter ego. And even then, I realized that in that cardboard-cutout-hacker-story that WDogz2 presents, I’m roleplaying as much as I’m doing in, say, a Final Fantasy.

  • I’m some young dude <=> h4cker,
  • who wants to save his country from an evil king <=> save SF from blume, a sinister tech company
  • by using magic <=> by using a botnet
  • to cast spells <=> to hack stuff™
  • defeating the bady guys <=> amassing followers

by doing a number of missions/sidemissions/quests.

so to connect this point to the two quotes here:
I can grind past that tactical stuff (roleplaying as a forklift), the long-term character growth is nowhere to be found here, I’m h4ckerd00d from the intro onwards, and you do get periodic drops of “You Got A New Tool” where you can e.g. hack cars, city infrastructure, issue fake search warrants for random guys/calling the cops (typing this, I realized that this is basically like casting GFs) …

And, the tactical choices done in this game are mainly made during missions - action selection, positioning, etc, using a moveset that can be chosen to enable non-combat conflict resolution, instead of shootmanning everyone down and strolling out of location X or Y.


I'm still left a bit puzzled, here tbh, because I'd never call watch_dogs2 a RPG, yet find that the line is quickly blurred here when I'm reading about having that bro-roadtrip & doing stuff like a wedding dress sidequest (sth. that, don't get me wrong, sounds _great_, can't wait to experience that!) … so, idk.

Somehow that 2016-gaming experience makes me wonder where I lost my clear-cut definition of what a (j)RPG is, or shall be, and how that definition seems to have changed (evolved?) over the years.
I kind of feel that’s a cool thing tbh!

Because

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people said this about ff12 and 13 while refusing engage any of the mechanics too. resulted in some real good opinions

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I’ll cop to finding FF13’s combat, characterization, and pacing so poor in the first 8 hours that I never played it far enough for the game mechanics to stay introducing interesting patterns. Ya got me.

FF12 is basically a real-time-with-pause game, so the disconnect between your inputs, and the lack of feedback, is fine. Expected, even. /Granted/ that the FF14 demo us reportedly set on “easy,” nothing happening in the battles convinced me that there was some meat under the floaty, sluggish animations that play out as you hold the attack or dodge button.

For the record, I think Lightning Returns has pretty acceptable Gamefeel.