Yeah, I think the game did really well at making the action feel good like a regular action game does. A lot of melee based online games have really limp game feel, with delayed or non-existent impact probably to account for variance in response times due to the nature of online games. But that’s such an important part of an action game’s feel and somehow Team Ninja really nailed it on this game. Maybe that also makes this game more prone to laggy matches in exchange. I dunno how that works.
Blocking is real important, yeah. I think you cancel out of attack recovery into blocking a few frames faster than into evades? But the only thing that can beat a block is an HP attack so it’s an extremely safe option if aren’t sure how to get out of a situation. Guarding also makes you drop to the ground really fast so it’s useful if you’re out of dash meter and need to ground yourself. There’s a small bit of “un-guarding” animation though so it’s not like you can just mash in and out of it.
If anyone wants to group up sometime you can friend me on PS4 (ID PooglyWoogly) or Steam. Just let me know you’re from SB so I know you aren’t spam. I think parties have a separate matchmaking queue and I don’t know how long matchmaking times generally are with those, but if you get a full party of three you do get to name your team and the game shows it during the match, so that’s cool.
Yeah, PC defaulted to Type A or whatever. The original release did too. I don’t know why it was fixed for the Free version on PS4 but not PC!
Looks like the current set of free characters last until March 21, so check back on the 22nd. I guess that means it rotates characters weekly.