Achievement Unlocked: Unlock 50 Achievements

I think a lot about achievements. Sometimes I’m okay with them, sometimes I wish they didn’t exist. But, they’re here.

There’s a lot of deserved criticism of cheevos and how they can ruin a game’s tone, how they can trivialize the joy of discovery itself, how sometimes they gain more attention than the game itself, etc etc. That said, sometimes you just want to indulge in a completionist tendency, challenge yourself without devising your own “hard mode,” or just collect merit badges. Merit badges are really nice little things.

There are a lot of games that have half-assed or outright terrible achievements. Arguably, most of them are this way. The first that comes to mind (obviously, according to the thread title) are the “X Y amount of Zs” achievements. To a certain degree, they’re okay! They mark a dedication of effort and time, and you’re probably gonna pick them up without trying. But, they’re usually very abundant, making up half of the achievements in some games. That’s not interesting, and sometimes feels condescending.

Differently boring are achievements that reward you for passing each individual chapter, or boss. The Souls games do this and it actually works, since each boss itself feels like a major obstacle to overcome. But in most titles it comes across to me as a “thanks for still playing.”

I’m still thinking about how I feel about games with really difficult achievements. The more I think “I deserve to be able to get this achievement, don’t make it this hard,” the more the triviality of achievements rears its head. There probably shouldn’t be one uniform way of making achievements, of course. Mandatory co-op achievements are easily the worst offenders, though.

Brothers: A Tale of Two Sons is interesting in that it has a list of achievements that are simple things you can do that have no affect on the completion of the game. They allude to and reward the discovery of little easter eggs. There’s no platinum trophy to crown the list. It’s as modest as possible.

Undertale completely forgoes achievements. This may be partially due to the fact that it’s a game that you shouldn’t have spoiled, but I think it’s also because the author knows that achievements can take you out of a game. I think the author also understands the value of discovery, since an entire route is hidden away to all but those who enjoy the game enough to prod and bend all the limits for their own curiosity. Obviously this didn’t work out due to the fact that The Internet exists, and I’ve seen the author show disappointment over datamining, but that is the world we live in nowadays.

There’s a website somewhere that lets you play older games in their custom emulators and it’ll reward your playing with community-contributed achievements, which is really interesting to me. I haven’t tried it, but I like the idea of giving other people a list of challenges to complete.

So yeah, that’s about all I’ve got for now. Does anyone have any of their own experiences or thoughts on this stuff they want to share? Bad cheevos, good cheevos. Games that work better with/without them. Whatever you can think of!

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This probably wasn’t the original intent at all, but those kinds of achievements are handy for being able to see how far someone else has gotten in a game that you’ve played. I’ve had a couple of good conversations that started with roughly, “Hey I saw you got to level 7 in X, wasn’t Y pretty cool??”

I don’t think that pro outweighs the cons but they aren’t completely useless.


Also this legit topic and deserves to be in KoP

Thanks! I’ll move it there, then. Wasn’t quite sure where to put it.

Also that’s a fair point, I hadn’t considered the utility of them from the outside looking in.

I like that I can compare my game list with someone else’s and get a good idea of what they’re most into based on what they’ve spent the most time on achievement-wise.

I also think they’re a good way for a game designer to directly ask a player if they’ve done certain things in a game, or suggest alternate play styles or whatever. That only really works when the designer puts some real effort into it though and since it doesn’t happen all that often in most games it’s just a wasted opportunity to have done something neat.

my level on playstation network is still hovering around 12 and i don’t think i’ve beaten a game in a decade despite how much i love them

For a while I got obsessed with cheevos on the 360 and had an ongoing competition with a friend about our gamerscores. Then he sorta dropped off the earth and I sold my 360 and Playstation’s trophies just never really grabbed me the same way for some reason.

I’ve really enjoyed chasing some of the more inventive ones on different platforms, but these days my anxiety/inertia/ennui just sort of means it’s hard for me to even commit to playing something, let alone checking all the boxes.

I think Valve has some decent chievos sent up on some of their games, where they rely less on novelty and use them to guide the player into doing things they should be doing. Kind of like a meta-naturalistic tutorial. You still have to figure out how to do some of the things, but they’re guiding you to doing them and, in some ways, raising the level of the playerbase as a whole because lets face it, chievos are still around because people care about them.

Also, I have my fancy forum title because of a chievo, so clearly they are of the upmost importance to me.

in wow, most achievements give you 10 points. some give you 20, some give you five, and some give you zero. maybe some give you 25. I don’t really remember.

if you have every achievement in the game, you have over 25000 achievement points.

I just feel like I needed to say that

are you trying to say you’re that Russian guy with every WoW achievement

is this a cry for help

no no no

I really do not like achievements

when I originally quit wow an unreasonably large part of my decision was because they had introduced achievements

one guy in my guild is very close to all the achievements, though

I tend to only like the wacky achievements. Like HL2 Ep1 (or 2? can’t remember) bringing the lawn gnome all the way through the game.

Souls achievements are true crap. It’s the one area where they exercised zero creativity, I suppose justly. In general it seems like Japanese devs are much less enthusiastic about achievements.

I didn’t think you would take that post (half?)seriously, but here we are

The only achievement I’m proud of is this dumb thing:

This goes back to my shiny title

The Witness has a very deliberate approach to achievements. Originally the plan was to have none, but in the final release there are exactly two: “End Game” and “Challenge”. Challenge is a postgame thing the nature of which is kept deliberately ambiguous, although you know when you’ve found it. It’s held forth as a carrot for players who already won the game to be motivated to keep playing – nothing ingame hints at its existence, you only know of it from the achievement and related online chatter. And “End Game” probably only exists because “Challenge” does (if “End Game” didn’t exist, a lot of players would be confused after they didn’t get the one achievement after completing the normal ending)

On the other hand there are a large number of optional puzzles (more than a third of the game) that are not needed to get either achievement, they are simply there for their own sake. There is pointedly no achievement for solving 100% of puzzles, especially as eking out the last few secrets you could never find is likely to either get very frustrating or call for the cheapening approach of looking them up online.

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I remember when Geometry Wars: Retro Evolved came out on the 360. Actually, I should say that a large part of my purchasing the 360 was so I could play Geometry Wars, but anyway

I loved that they used the achievements to encourage different play styles without actually changing the game or adding new modes. The Pacifism achievement is still the crowning, uh, achievement to me. I was really excited about the potential of achievements to add meta-weirdness to games.

Obviously I’ve been rather disappointed since then.

[quote=“Mr_Mechanical, post:4, topic:893, full:true”]I also think they’re a good way for a game designer to directly ask a player if they’ve done certain things in a game, or suggest alternate play styles or whatever. That only really works when the designer puts some real effort into it though and since it doesn’t happen all that often in most games it’s just a wasted opportunity to have done something neat.
[/quote]

This is my personal favorite use for these! I played through Ninja Gaiden II many more times than I otherwise would have because of the “use only one weapon during a playthrough” achievements. Before achievements, things like playing through God Hand without losing the sign on your back. Designers can really encourage replayability if the challenges are implemented well, which can actually be really hard! There are lots of action games with multiple weapon types, but for how many is it actually fun to play through the whole game using only one type? Something like the “Four Job Fiesta” for Final Fantasy V only works as something engaging and fun through a miracle of game systems working together, both purposefully and accidentally. Other games can use the same class system and the challenge just doesn’t work. It’s tough!

I liked Souls achievements. They made me replay the game with different builds. I’d get all the miracles with the priest, all the spells with the mage, etc.

I know of a couple who hunt games that are easy to platinum (lego games) to get more cheevos points easily.
Developers know that making achievements too difficult would mean less potential sales with this audience, and that’s why achievements are rarely interesting nowadays.

My proudest achievement is Speedlunky

Except in the PS4 version, where there are like 10 achievements at least.

Also, the original Dead Rising had a lot of fun with its achievements.

I for one enjoyed the achievement war between Capcom and Valve in literally one-upping each other

I feel like I talked to you about this in person, but that time Goose’s 360 locked up on him when he was trying to get that 36 hours achievement (or whatever it was) hit me right in the guts