A Semi-Arbitrary List of Experimental Art Games

Mouthole was released two weeks ago. I think it’s very good and it qualifies as an experimental art game.

There’s a Majora’s Mask countdown and everything you do takes time, but there isn’t really time pressure because “right” and “wrong” actions (if those terms even apply) are both amusing.

There are things to interact with and some puzzles. I got five different endings out of maybe ten total. I don’t know whether there’s a good ending that could be considered winning.

I took some screenshots but I don’t know that any of them is really representative of the experience. Here’s one.

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I’m posting this here for lack of a better place since I didn’t play any of these games (dont have windows computer plugged in or $20) but after this sparked my curiosity.

Bitsy Bits: The Secret of Magic on Steam
& the trailer didnt clarify too much

I discovered this was the work of a person whose youtube suggested they were primarily focused not on games but on a longterm (9+ years) project of

Perigram, Peripheral Programming, aside from simply programming as in a television program, a perigram is the transcendence of television towards its next evolutionary state for both television and its audience…

Which as far as I can tell from the examples on their channel is a set of visual interactive borders that constantly display thematic / advertorial content during games/movies/news/tv/etc. like 4 subway surfer tiktoks

Although they would likely describe that as an oversimplification, in their phrasing

A perigram is the only achievable method in which the psychology of narrative literature, books, and the use of visual effects, eyesight, including thoughts and the display of thinking itself can be merged.

Anyways, on the side of this idea they developed a game about three years ago called Bitsy Bits which put their perigram concept into practice within (what looks like) a multi screen action-platformer

And now, Bitsy Bits: The Secret of Magic is out three years later to do the same in greater detail (I’d skip about halfway to see the gameplay and maybe mute the music)

Anyways, outside of the music being rough in the ‘someone not critical enough with their fruityloops jam’ way, seems like a very interesting expression of an idiosyncratic vision and also, who better to utilize perigram gameplay than the obsessive inventor of it? Seems guaranteed to be at least a little interesting.

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thanks for bringing this to my attention! this is definitely the sort of game that just fascinates me. i had thought about if i ever do youtube vids about games to just cover this kind of stuff, because it’s an endless well. too many things to do i guess.

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I played some of this. It makes me think of those dreams you sometimes have (that I do, anyway) about a video game that kind of makes sense but kind of doesn’t.

The extra panels are sometimes just decorative or evocative and sometimes contain things you can interact with. Enemies are easily dispatched but in a disorienting way, and it’s not always clear what you’re supposed to do to progress.

It’s an odd experiment built out of the components of a traditional game and I like that about it.

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Fragrance Point reminds me a little of Scorn in that you’re working with alien objects and little guidance. Unlike Scorn, of course, it’s bright and colorful and clean.

I’ve been playing it about 30 minutes at a time. Every time I stop I feel somewhat aimless but then the next session I always find more to do and make progress.

The game is fun and clever, and I recommend it.

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