Oh yeah! I forgot about Porsche
EA having the Porsche license locked down for so long can do that to you.
Oh yeah! I forgot about Porsche
EA having the Porsche license locked down for so long can do that to you.
Grats on the completion!
And yeah, the R390 Road Car is actually just the race car with basically no changes for the street save maybe a slightly de-tuned motor and a couple aero differences. Similar to the Toyota GT-1 Road Car, in that respect.
I remember that I finally cracked and bought a PS2 in college with a bunch of literal spare change I saved up over the years because GT3 came out and they had a PS2 that came in a GT3 themed box with the game bundled in.
Before that moment I swore I’d never buy a PS2.
Been playing GT3. The early game sure is a tough fight!
The license tests are tougher than GT2 tests. They feel more like the ones in GT1.
I had a lot of trouble beating the MR-S in the Clubman Cup. When the MR-S wasn’t competing, I would have trouble with the 1.8 NB.
I finally took down the NB though!
And won an NA as a prize car. Great color!
this game kind of looks worse with what it’s got compared to 2, that trueno looks out of place
GT3 early game is miserable and it tanked the entire game for me
now the official bgm music mandated to be playing itt when reading.
GT3. idk, that’s just
and a lot of
to me.
Like, it never went away.
NEVER
so you either embrace it, or you go insane.
Only then can you start exploring what it has to offer…
I always turn all the music volume to zero first thing when playing any GT game.
The graphical fidelity of GT3 certainly shows its age when upscaled to 1080p and run on a modern digital television.
I think the 480i/60fps S-Video CRT experience masked a lot of the limitations better and led to more impressive illusions of lighting and texture detail.
Still, I’m impressed it looks this good for a game from 2001. Polyphony Digital have always been masters of working within their hardware limitations. I can’t wait to see what they accomplish with GT7.
But yeah, I 100% agree that GT2 had a whole hell of a lot more charm to its look.
PD would go on to push out 1080i output from GT4 with even more detail as they got better with the hardware (and probably had more time to do it).
I feel this deeply, but I’m trying to treat it as more of a game about driving a car and improving that skill with modification/tweaking experimentation and experience and less about winning a given race as quickly as possible. It helps that I’m using a steering wheel so I’m afforded more subtle adjustments in driving style.
Gran Turismo is a series of video games primarily about menu bgm, flavor text and user interface graphics.
imo
I hacked the Japanese OST into my copy of PAL GT2 for exactly this reason and it rules!
I guess it depends how much repetition you can put up with. The economy is completely fucked in this game due to the lack of used dealerships, the early game prizes (cars AND credits, which somehow were even worse in the JP version!!) are garbage and mostly consist of other bad starter cars, and your reward for escaping the early-game grind is just unlocking higher difficulty versions of the same events you’re already sick of playing. It’s easily the worst GT in terms of progression design in the whole series, trying to patch over what we’re viewed as issues with GT2’s progression in the most galaxy brain bullshit way. GT5 Prologue does everything GT3 tried to do better and it actually holds up really well.
but… but … but then you miss the Jazz.
THE JAAAAAAZZZZZZZ.
It is indeed a core part of the game, and it gave the game its identity, kind of?
Exactly as you mentioned, you spend quite some time menuing, so i embraced the jazz and it became a part of me…
Srsly tho, it is kinda interesting, isn’t it?
Part three was straddling the line between arcadey vidyagame and Real Driving Simulator, and i think it still tilted to the game-side, whereas GT4 already crossed over into the simu-land, yet couldn’t stop looking back, and somehow felt neither here nor there.
The almost sober presentation, the clean style of its menus, the jazz, on the other hand the arcadey track layouts, the lineup of cars… it shouldn’t gel as well together as it does, but somehow does.
ENTHUSIA is a good example of a game that was in the same spot, but it tilted, in the end, more to the gamey side (although it took the handling mode waaaay more in the sim direction than GT3 ever was, oddly enough), so in a what if-scenario, maybe GT4 would have been more gamey, and less sim?
Who knows. Make sure to race the GT One TS-020 on Monaco and try to turn a clean lap, that’s exactly the game in a nutshell.
You’ve got me there. I can tolerate A LOT of repetition. More so than most people I reckon.
My NA Miata prize car in stock form is enough to get first place in two out of the three roadster cup beginner races that net me 2500 each time. I can grind 20k in eight two-lap races. It’s repetitive but fairly quick racing. It helps that I enjoy just pushing myself harder and harder on these tracks.
I won’t dispute that the game’s economy is bullshit.
I feel like I’ve been committing a cardinal sin by turning off menu music. You folks have convinced me to give it another chance
the race music is annoying though i turned that shit off too
Without smooth jazz, what is a man? “Nothing,” whispers the darkness.
Alright so the jazz is good!
I won the roadster/spyder beginner races with just an ECU reflash in my NA Miata. The prize was an NB Miata. I used that to win the FR Challenge which netted me an 1800cc Sylvia. The Seattle course is incredibly fun and nice without constant pop in!
I wish they’d lay off the heat wave off the hot road surface effect. Maybe pcsx2 is making it worse?
I wonder how they ended up making a track out of Seattle of all places, there certainly are not road races downtown
They tried making a Baltimore Grand Prix once. It didn’t go well