2D Beat 'em Ups that aren't Streets of Rage et al

I enjoy how this fella prances.

i think the dramatic battle mode that’s in most home versions of street fighter alpha 3 is pretty close to red earth etc. it’s a shame capcom didn’t fall in love with it in the way that namco fell in love with their teken force and edge master modes.

you are amazing.

NES double dragon is actually pretty good, yeah, it’s just a shame that the jumping is so needlessly difficult in the later levels

Mind you, I don’t know what happened with NES Double Dragon 1. That’s… a weird one. Especially when for ages the most effective attack seems to be kissing your opponent.

I mean. It’s an interesting development. But… what?

I only just learned that the Master System port was by Arc System Works. That’s kind of amazing.

Has anyone talked about the Kunio games in here? Obvious, but I didn’t see it, at a slow skim.

When did Hideki Naganuma join Sega?

Streets of Rage 3’s level of difficulty (iirc, its normal mode is Bare Knuckle 3’s hard mode) was too frustrating for me to ever like it as a game. I’d really rather admire the background art and music in a speedrun/longplay, or just listen to the soundtrack.

Got to confess, whenever I talk about SoR3, what I’m really talking about is Bare Knuckle 3.

they’re iconic to DnD proper, mindflayers in particular are very present in many of the weirder 2nd edition D&D settings (spelljammer had mindflayer ships sailing the multiverse)

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Oh, yeah – what other Belt Scrollers besides the Golden Axe series feature mounts? Like as a semi-regular thing, and not setpiece one-offs where you’re, like, riding a horse or a dragon or something.

captain commando has mecha mounts
warriors of fate and its sequel
knights of the round i think?


Ironic calling the strictly side scrolling beat em ups ā€œwalk and punchā€ when the one I’d most highly regard is sword and shield all the way. The NES port of it isn’t too shabby either!

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Yeah, that’s always been a favorite too.

Mostly it’s punching. Kung Fu Master, and all.

Are there beatems where you can ride piggyback on a friend, because I want to believe that counts.

Simpsons Arcade, any of the kids can ride on Homer’s shoulders.

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It looks like this is sort of an option in Revenge of Death Adder if you’re the dwarf.

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Is Streets of Rage 3 disliked by anyone for reasons besides the difficulty? Trading it for Bare Knuckle 3 is a fine enough answer to that, but I don’t know much about the evolution of the series’ mechanics, and it did seem like SoR3 generally got slammed on the other forum whenever the series was discussed.

To some extent, I feel it’s less SoR3 is that bad than SoR2 is that good, or held in such high regard that the immediate, knee jerk reaction to some of the funkier things the game is doing is negative in relation to 2. I think there are things that work in 3 (the dodge roll, the music, the weapon balancing/changes) and things I wish hadn’t changed (I think the charge meter is a good idea in theory, but trading out the timer for it ultimately promotes slower play and slows down the pace. Forcing urgency on a player can be a good thing sometimes!).

Ultimately, I think it comes down to 2 being the most cohesive entry in terms of mechanics and identity. The original is good but feels a bit too clunky in places and comes off as a reaction to Final Fight instead of its own game and the Golden Axe-esque police summon is out of place (made more apparent that you can’t use it in the last stage and it doesn’t even quite make sense in the game’s story), while 3 can’t quite make up its mind on if it still wants to retain the arcade elements of the genre it was birthed from or try to push the mechanics towards a more console-friendly place. 2 succeeds by being the one thing it needs to be and buffing that thing until it shines so violently that you are awed by its quality.

I will probably have to come back around on my thoughts when I have the benefit of sleep and a clearer mind, but hopefully you see what I’m getting at. And while I’m here:

The Punisher is the starting point for a lot of the mechanical wackiness you see in latter day Capcom titles with its gimmicks (guns!) and wider moveset

It’s Final Fight (it actually codifies some of the stuff that was probably a bug, like having a separate attack for backjumps), but Sailor Moon and with magic. Surprisingly well made considering how some of the console takes on the idea turned out. The music is there and sounds like someone is jamming the fuck out on a Casio keyboard and doesn’t care if anyone else likes it. It’s also like 64th Street in that it can crush your soul at any moment and will relish in it.

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It’s unclear to me when beat 'em ups started to become a left behind genre – maybe it was synonymous with the recession of arcades – but 2000 seems pretty late for one to be released, and one with as generous of graphics as Zero Team. Check out the details like held objects casting shadows on upper bodies and all of the particular effects (e.g., the machine gun punches). Interesting too for how small the sprites are relative to the environments.

I’m learning that Mystic Warriors has one of the best soundtracks of any arcade game.

Yuji Takenouchi co-composed with Junya Nakano, and released updated versions of some MW tracks this year.

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Ok. First of all, I can’t believe that there is an Altered Beast game for the GBA which apparently takes a couple of hours to complete. That’s almost depressing. Second, I watched some YT videos of Project Altered Beast – okay, not 3D, but – and the transformation sequences are so inappropriately gory. They’re on the level of NFL Blitz: The League II’s injury animations, or the recent Mortal Kombat games’ x-ray details. Blech.

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