It sounds like video games have been pretty great all along~
1997 (by US releases):
AeroGauge (shut up I liked it)
Age of Empires
Armored Core
Atomic Bomberman
Blast Corps
Bomberman 64
Broken Sword II: The Smoking Mirror
Bushido Blade
Castlevania: Symphony of the Night
Chameleon Twist
Dungeon Keeper
An Elder Scrolls Legend: Battlespire
Extreme-G (a personal favorite)
Fallout
Final Fantasy 7
Ghost in the Shell
Goldeneye 007
Grand Theft Auto
Harvest Moon
Intelligent Qube
Mario Kart 64
Marvel vs. Street Fighter
Mega Man 8
Mega Man X4
Mischief Makers
Parappa the Rapper
Quake 2
Riven
Star Fox 64
Star Wars: Dark Forces II: Jedi Knight
Star Wars: X-Wing vs TIE Fighter
Tetrisphere (dat ost)
The Curse of Monkey Island
Time Crisis II: The Good One
Tomb Raider 2
Turok: Dinosaur Hunter
Ultima Online
Vandal Hearts
Not seeing Ghost in the Shell on there.
Huh, for some reason I thought that came out later.
I had to double check it myself.
u forgot The Last Express and Myth da Fallen Lords
A hell of one’s own creation.
Good, but that doesn’t hold a candle to 98 tho.
Behold:
- Metal Gear Solid
- Half-Life
- Resident Evil 2
- Fallout 2
- FF Tactics
- Suikoden II
- Thief
- Grim Fandango
- Starcraft & Brood War
- Ocarina of Time
- Baldur’s Gate
- Xenogears
- SaGa Frontier
- Might and Magic VI
- Unreal
- Sonic Adventure
- Panzer Dragoon Saga
- Einhänder
- F-Zero X
- Descent Freespace
- Tomb Raider III
- Marvel vs Capcom
- Falcon 4.0
- Bomberman World
- Tribes
- Turok 2
- Tenchu
- Real Bout Fatal Fury 2
- Star Ocean 2
- Commandos
- Heart of Darkness
- Rainbow Six 1
- Banjo-Kazooie
- Abe’s Exodus
- Rogue Squadron
- Myth II
Game is cute and good you just need to play it in the original Japanese and pay 400 yen for it.
2010
Red Dead, deadly prem, deathsmiles, dog days, etc
Can we actually debate this? I know you have a different perspective with your speedrunning. I have a good time when I run through DKC1. DKC2 frequently feels cruel with it’s level design of oops all spikes. The character movement is never tight or fun enough on it’s own to justify how strict they want you to perform with the questionable hitboxes.
When I watch comedy lets play they just seem sad and frustrared midway. When they usually start perky and excited.
I certainly hated the game by the last world.
not sure what i’d write that isn’t mostly covered or implied here: http://www.sirlin.net/articles/the-secrets-of-donkey-kong-country-2
there’s something else somewhere that talks about how all of DKC2’s levels follow patterns of exposition, repetition, and escalation; how the game manages its pace exceptionally well, juggling all of its elements effortlessly… but i can’t find it right now so, meh
I love Donkey Kong Country as well. I consider it a ‘rhythmic’ platformer; everything has a specific and beautiful bounce and levels are usually set up to let you chain long sequences together. DKC2 is a little bit too hard to let me do this as much but it still exists within that game.
I can’t get on with the rhythm of Retro’s DKC games. They’re so stuffed with great stuff that I’m continuously put off guard (and killed) because I think it wants me to play cautiously despite preserving movement tools from a game that wanted me to move forward