CC2 keeps trying again and again to re-ignite interest in the franchise with G.U. rereleases but it just never catches on.
I donāt even know what .hack is. The announcement just made me think of your sig!
All the beauty things in my life was ruined by time.
BitTorrent is became a Tron shit to scam everybody.
The founder of eMule, Jed McCaleb did the same thing to everyone who loved him.
So I defindtly sure, mobygames was dead this time.
Have to find a way to spider all site
login into this āza worldoā MMORPG and ask around until you find Aura, then you knowā¦
(n.b. in hindsight, Tsukasa was an interesting character choice in several aspects, though i wouldnāt want to try to re-watch the show nowadays, because tech has moved on big time, and it probably would feel very dated, very fast.
Puchiguusoās though, these still rock)
(also also, the //liminality games(?) series on the PS2 was the icing on the cake. An offline-only game about an MMORPG with OAV to watch to fill the gaps when you werenāt logged in/playing sounded like a good idea, execution wise wasnāt up to par though)
(also also also, the Soundtrack still has some very good tunes, probably the only merit it has 20 years on)
Black Ops: Cold War was one of the biggest selling titles of the last two years.
QA is the real underclass in games and itās so glaringly obvious inside every studio.
Every publisher thinks QA is a low-skill job and has this dream of one, centralized, massive QA studio that can support all their titles remotely, and every time Iāve seen it remote QA has been terrible quality. I think the only publisher that has halfway decent remote QA is Ubisoft, which really has figured out assembly line development split between factories better than anyone, but at dreadful cost to their games. Ever other implementation is shallow and slow, a single experienced embedded QA tester worth more than ten remote QA.
Now thereās some merit to the idea of a team that rolls between projects, because QA really does ramp up massively in the last third of a project and then gets culled at the end. If they were a shared resource between teams there would be potential for QA roles to be more stable, too, as a known quantity at one central place. But the other half of that is viewing QA experience as something valuable and seeing purpose in keeping them to develop skills and big publishers donāt seem to understand that.
I enjoyed reading Jeff Gerstmannās personal Guns of the Patriots
last paragraph is a great punchline
So I know this is just a cosmetic pack but it makes me thinkā¦ surely thereās enough characters from this series to fill out a fighting game roster, and Sega already has the chops to make a fighting game. You could probably get me to finally care about Virtua Fighter if you took the engine and used it to make a fighting game set in the Yakuza series. And thereās already precedent for this with the Persona fighting games!
Man. Iād main Nanba probably.
I mean, the Yakuza fighting engine started life as dumbed down VF, so.
toshihiro nagoshi doesnāt want kiryu in a fighting game because he doesnāt want kiryu to ever hit a woman
Nagoshi left the company so his reign is over.
Iām still waiting for my Virtua Quest 2 though.
Hilariously this Virtua Fighter 5 IS IN the yakuza engine.
incredible looking port of nes ninja gaiden to c64
Virtual Fighter 5 is in the Yakuza games, too