10,000 Bulletins: No One Can Stop the Presses! (Part 1)

CC2 keeps trying again and again to re-ignite interest in the franchise with G.U. rereleases but it just never catches on.

1 Like

I donā€™t even know what .hack is. The announcement just made me think of your sig!

1 Like

All the beauty things in my life was ruined by time.

BitTorrent is became a Tron shit to scam everybody.

The founder of eMule, Jed McCaleb did the same thing to everyone who loved him.

So I defindtly sure, mobygames was dead this time.

Have to find a way to spider all site :frowning:

1 Like

login into this ā€˜za worldoā€™ MMORPG and ask around until you find Aura, then you knowā€¦

(n.b. in hindsight, Tsukasa was an interesting character choice in several aspects, though i wouldnā€™t want to try to re-watch the show nowadays, because tech has moved on big time, and it probably would feel very dated, very fast.
Puchiguusoā€™s though, these still rock)

(also also, the //liminality games(?) series on the PS2 was the icing on the cake. An offline-only game about an MMORPG with OAV to watch to fill the gaps when you werenā€™t logged in/playing sounded like a good idea, execution wise wasnā€™t up to par though)

(also also also, the Soundtrack still has some very good tunes, probably the only merit it has 20 years on)

3 Likes

Black Ops: Cold War was one of the biggest selling titles of the last two years.

14 Likes

8 Likes

QA is the real underclass in games and itā€™s so glaringly obvious inside every studio.

Every publisher thinks QA is a low-skill job and has this dream of one, centralized, massive QA studio that can support all their titles remotely, and every time Iā€™ve seen it remote QA has been terrible quality. I think the only publisher that has halfway decent remote QA is Ubisoft, which really has figured out assembly line development split between factories better than anyone, but at dreadful cost to their games. Ever other implementation is shallow and slow, a single experienced embedded QA tester worth more than ten remote QA.

Now thereā€™s some merit to the idea of a team that rolls between projects, because QA really does ramp up massively in the last third of a project and then gets culled at the end. If they were a shared resource between teams there would be potential for QA roles to be more stable, too, as a known quantity at one central place. But the other half of that is viewing QA experience as something valuable and seeing purpose in keeping them to develop skills and big publishers donā€™t seem to understand that.

9 Likes

https://twitter.com/vostyok/status/1466919887360733188

3 Likes
8 Likes

I enjoyed reading Jeff Gerstmannā€™s personal Guns of the Patriots

11 Likes

last paragraph is a great punchline

4 Likes

4 Likes
5 Likes

So I know this is just a cosmetic pack but it makes me thinkā€¦ surely thereā€™s enough characters from this series to fill out a fighting game roster, and Sega already has the chops to make a fighting game. You could probably get me to finally care about Virtua Fighter if you took the engine and used it to make a fighting game set in the Yakuza series. And thereā€™s already precedent for this with the Persona fighting games!

Man. Iā€™d main Nanba probably.

3 Likes

I mean, the Yakuza fighting engine started life as dumbed down VF, so.

2 Likes

toshihiro nagoshi doesnā€™t want kiryu in a fighting game because he doesnā€™t want kiryu to ever hit a woman

11 Likes

Nagoshi left the company so his reign is over.

Iā€™m still waiting for my Virtua Quest 2 though. :dansemacabre:

2 Likes

Hilariously this Virtua Fighter 5 IS IN the yakuza engine.

2 Likes

incredible looking port of nes ninja gaiden to c64

4 Likes

Virtual Fighter 5 is in the Yakuza games, too

2 Likes