10,000 Bulletins: No One Can Stop the Presses! (Part 1)

All yhese takes are blowing mind how the differ from reality and I do not have the ti-

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vr! switch! these are rich people games! :sadpig:

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yeah it is true that you get a weirdly incomplete picture of what’s out there right now if you just have, like, a PS4 and a laptop, which wasn’t true at all prior to about 2017

the baseline investment to engage with a lot of mechanically novel stuff has like… tripled? considering GPUs and whatever else, especially if you don’t have access to the US aftermarket.

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yeah, i agree with this. this is why everyone was making platformers a decade ago - a lot easier barrier to entry! but now stuff has moved to the cutesy flat shaded 3d because of Unity and that 3d is seen as more desirable (i secretly think many people are also unconsciously reliving the 2d - 3d industry path of the 90’s because game world tends to lack the collective imagination to see outside of that framework). plus the whole landscape of free games got really sidelined/forgotten, and new developers without much experience are pressured by a bunch of different forces (academic game programs, publishers, social media, etc) to make a Commercial Product to feel Valid right from the get go.

it’s part of the general path we’ve taken where younger and younger kids are expected to be successful entrepreneur. the space has become more “professional” but the kind of growth period that modding communities/free game/just generally “hobbyist” spaces could provide are sidelined and you’re expected to run instead of walk straight from the getgo. so you get a lot of indie games that are basically one-dimensional publisher fodder that are engineered to look respectable in the moment and potentially Go Viral due to looking stylish on social media but be forgotten about in the long run. and you have an increasing amount of the language of You’re Valid Because You Shipped A Game going around, because i guess that’s what’s important? so much stuff has this real air of disposbility around it, and it really bums me out.

that’s kind of why i think so many walking sim or short lo-fi horror games work a lot better in amateur spaces, in the way that a lot of lo-fi platformers used to. it’s because they are a lot more honest about what they are and aren’t! i honestly feel much more comfortable diving into the deep end with those kinds of genres than i do with anything that looks like vaguely polished but without any clear sense of identity underneath. and that idea of focusing on something cool that you can achieve instead of making some polished product seems to have been really forgotten by a lot of people ever since the early 2010’s.

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the only thing that’s improved I guess is a moderate increase of diversity in themes/stories told by games, and AAA studios seemingly discovering the concept of “art direction”, and I guess also a mainstream acceptance of “actual game design” thanks to dark souls, et al, even if that disproportionately landed in the indie space in ways that continue to annoy to this day.

meanwhile budgets and asset complexity have only swollen out further, edging out mid sized teams and projects that might have had a chance of doing something remotely interesting, to the point where even something like resident evil viii feels like a miracle for being a AAA game with personality, writing, and mechanics that aren’t just another open world variant or dull, self-serious prestige piece.

doesn’t feel like we’ve headed in a great direction, though at least there are AAA games that occasionally seem interesting to me from time to time. and we finally hit the first time in the HD era where games are consistently not ugly :expressionless:

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tv games are good, regardless of their era. terrible shit from big studios has and will always exist, and the indie scene of that era was dominated by every jackoff blowhard who either turned out to be a sex pest or a racist with his head far up his own ass. like yeah, shit’s gonna look bleak when you see article after article crediting ea’s vice president as leading some indie game revolution because he made a game where two squares bumped into each other or whatever, while the “ea wives” thing was playing out simultaneously.

or every hack writer who wouldn’t shut the fuck up about crying over the beauty of absolute dogshit like fallout 3, while avoiding halo like the plague, in case they accidentally selected the multiplayer option and found themselves on a team with a poor person. or that other, extremely shitty period where some dudes played something like vampire rain and came to the conclusion, “huh, japanese people are not as good at making games as the white man.”

if you were able to avoid all of that bull shit, there was absolutely some great stuff that came out. it was hard as shit to find, as a lot of these games had a marketing budget of like five bucks, and got lost in the shuffle of assassin’s creed and some other trend chasers that have been long forgotten. and that’s only the mainstream stuff. i would mention some smaller stuff of that era, but trying to double check my dates for independent stuff released in 2008 only brings up fucking braid, and fuck braid.

and in 2021, you could apply this same argument that it’s all a bunch of ugly prestige disasters for assholes this year (or giving way too much undue grief towards balan wonderworld), while ignoring something like cruelty squad, or guilty gear, or any of micky albert’s upcoming work. it’s all about avoiding the (sometimes literal) white noise, and find the good stuff. it’s a pain that you have to sift through so much garbage to get there, but it’s possible.

i think i had a point to make here, and i lost it. something about games being good? video games, you ever hear about these things?

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I’m put off in general by just how many games seem totally circumscribed by genre & a very limited sense of possibility. It’s disheartening knowing exactly what experience I’ll have with something just by knowing it’s marketing terms.
I mean, I don’t think there’s anything wrong with playing like, Castlevania, and thinking, I’m going to make my own version of this. But it’s a very narrow dialogue to be focused on, and when that’s the majority of games, and they’re asking for at least 6+ hours of my time, that’s a hard bargain being put forward.

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I’m not directly targetting you when I say this (see me and any Search Action game) but I think this is just growing up. When you go to watch a horror movie or read a detective novel or a prodedual television. The time commitment is so much more in games but a genre piece being a genre piece isn’t something to rail against.

Okay don’t have time baby-

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I mean I don’t know if I agree. I would say that in general what a horror film can be is significantly broader in possibility and scope than the equivalent in games. A “new platformer” 95% of the time is going to have a very clear lineage of popular console platformers that you can very quickly identify, even if you’re not someone who dedicates that much time to thinking about games.

Whereas, say, like, a horror film from Magnet versus one from A24 versus one from Toetag are coming in with wildly different aims, pulling from multiple, very different histories, and are in much broader conversations with the world outside of their form.
Yes, there are a lot of generic horror films that are based on some abstract understanding of ‘slasher’ as a set of rules they are riffing on or whatever. But I personally think games are harmed at a much larger scale by a very unambitious and ignorant sense of canon and history than other mediums.

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Psychonauts, Sonic 2, Super Mario Bros, and Super Meat boy are all games described as platformers.

Doom, Call of Duty Modern Warfare, Dusk, and Deus Ex are all first person shooters.

Gran Turismo, Mario Kart, DIRT, and Outrun are all racing games.

There’s a lot of copycats, sure, but it’s hard to say that’s wildly different than trends in movies either, like the creature features of the 50s or slasher films of the 80s?

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You know I never even stopped to consider that one would consider the PS4/XBONE era of games to be better than the PS360 one yet that’s what the timeframes listed seem to suggest many people think. On first blush I don’t even know how to process that.

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More playable minute to minute. Better control schemes. Most often going back to PS360 you find something that goes “oh we hadn’t worked that out yet.”

Also those OSes became so bloated over the changes in that generation that it is difficult to go back. At the start of 4one was a sigh of relief at how easy it was to do everything you wanted in the OS. This generation the OSes got bloated by forced obsolescence to make you upgrade by making it slower for no reason features no one asked for. Communities, tracking friends achievements as you play, a splash page that never fucking works. Reorganizing your icons, just for you! Versus like background downloads, voice chat, open the store mid game, report racists.

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it’s weird just how palpable this is these days? maybe it’s me growing up and getting cynical but I don’t remember being able to so transparently see the attempted “professionalism” endemic to most games released on any platform especially when it’s so easy to take a look at a trailer for a game and see precisely which touchpoints are being hit

I still have a weird fondness for the 360 era if only because the budgets hadn’t gotten quite so enormous so it still felt like there was a liminal space between what devs wanted to do vs. what devs could actually achieve where they had to fill in the gaps, and filling in those gaps more often than not leads to the fun experimental stuff, even if it was just a step between “ps2 golden ages” and “every game is a metaverse now made by one of 3 companies”

games only seem to be able to reference other games these days, so as more games are made the canon only seems to get smaller instead of bigger

it feels to me like it has something to do with dev tools being incredibly proprietary, ever-changing and only increasing in complexity, but I haven’t formalized how the two are connected yet

the 360 era felt to me like the last time “the industry” was at least on the surface invested in making games easier to develop, I just don’t see that being the case now unless you’re doing it like, roblox, and there are some problems there

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From my perspective, tools like Unity have been huge enabling factors. My student games were suddenly competing against much, much better stuff from many more school because they didn’t need esoteric programming cadres. Small studios were capable of shipping to three, four, five platforms without needing a huge investment in very-specifically-skilled engineers to do the ports. And after a few years we got licenses for Unreal and Unity that allow students and small teams to develop without initial investment, which has been pretty huge.

Of course, more access means more stuff and more competition and they can no longer survive for an exclusive skill, like “game C++ programming”.

Of course, that runs up against that ever-separated world of Flash development and webgame portals which really has died and that question as to whether people are building and learning in safe, low-stakes communities before they try and survive on it.

I think Minecraft and the media ecosystem around it really did change the player culture towards something that can be learned and iterated on, an approachable step towards game making in a way the constrained gardens of user-generated-content games like Little Big Planet and Spore could never be, and accessible in a way the PC modding communities of Doom and Quake never were.

But I agree, it feels like there’s a missing step between the more participatory game culture and the more accessible professional tools, and it’s the small communities making and sharing simple cheap stuff. Game jams and itch.io don’t seem to have the scale to replace what Kongregate was doing but at least they can be made to work for communities that organize themselves. They really lack the communication built-in. A forum can be a distribution network and a feedback and community builder in one but a place like itch needs to be paired with a presence on twitter and that’s so disconnected from a reliable community of mentorship and shared values and it’s a knife’s-edge struggle between being seen and avoiding being seen.

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there are still too many games imo
stop them

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I mean, the suspend function might be my favorite console addition ever, but I don’t think the OSes make any of the games actually better or worse. I’d say that those were definitely better on the PS4/BONE though, no argument there.

Just man… if I were to list my five favorite games from those two combined generations I think all five might be from the PS360 one? I don’t even hate that gen and have a some games I still have to get to, but just looking at my list of “PS4 games I own and beat” the best is like… God of War or Dark Souls III (I love the Last Guardian more than either but admit its flaws)?

Maybe I am just skewered as I’m not including all the PC/indie games I played in those eras as I have no clue where I’d draw the line.

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I’d read that list in an axe thread.

I’m not sure if people are talking about the general quality of games, the quality of discourse about games, or the way platforms and media has changed we talk about games since 2006. Every console ‘eon’ has been a very mixed bag which has grown in size YOY. All of them have great shit, most of their output sucks. This is true going back to the 70s.

One thing I do worry about is that the age at which you now have the opportunity to become a developer is decreasing on average and the skillset curriculum is becoming more and more mercantile balancing design experimentation against pitching, funding, and incubation. This is also sullied by an increasingly narrow media diet and people emulating other developers emulating their favourite game - in some cases completely remaking it.

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my hatred for what 2008 in videogames represents is such that armored core for answer is one of my top 5 games of all time but mgs4 and persona 4 are such cynical malicious curdled garbage that they cancel it out

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I think I’ve exclusively heard this perspective from people on the inside so to speak and it took me a really long time to grasp what they meant because it’s very counterintuitive to me but I think I understand