10,000 Bulletins: No One Can Stop the Presses! (Part 1)

yeah there is no way i’m doing dm again, that chapter is long buried

Meanwhile I’m going to be hitting these new servers hard to made up for how badly I got my ass kicked over the summer for bachelor’s stream.

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yeah bullying zoomers is too funny to pass up imo

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no more excuses to not play space ship warlock:

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oh, i assmed it was just for lucasarts games

this is potentially incredibly useful to me

This looks nice, but probably a gatcha game :confused:

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Looks like the dead bodies revert to default player colors. Wasn’t that a fitzquake branch bug?

I love jumping between id1 and expansion deathmatch maps. I’ve barely played some of these.

Yeah that’s likely

tubers mad

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a lot of what I’m hearing him be mad about just sounds like normal Japanese pricing

also kind of weird to not frontload your angry rant at the new copyright holder of Valis with “hey I’ve been planning to make Valis V the whole time”

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my valis 5 would be a strip mahjong cellphone game to fund valis 6: street beat panic, a racing/dating sim set in the valis universe where you, under absolutely no circumstances, ever stop driving. even dates are in race cars. near-death experiences really get some people going, but others hate it.

Gran Turismoe.

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he owns atari and he signed chet hanks. this guy is going places.

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this new video from the People Make Games yt channel on Roblox’s business model was really good. outside of knowing Roblox was huge and kids developed games on it i didn’t know about a lot of this stuff

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Seems like there’s a huge problem when trying to bridge the gap between freely-made and freely-distributed content and paid content. When a space is free and that’s a shared expectation like fan-works or modding everyone puts their labor in understanding what they’ll get out of it. When it’s a true store the culture shifts to something much clearer about how much risk anyone is taking on and there can be clear fights around payment divisions.

With something like this and the (similarly awful) rates on Steam marketplace UGC, it seems really tough to keep both cultures working together – they have a good case for keeping the economy in their virtual currency all the way through (but seriously a $1k payment minimum is too high), but how can they culture expectations for sales?

Minecraft has a similar promoted store on the modern client. I think Microsoft is kept a bit more honest because they still have to compete with the Java edition; their terms appear to be “about 50%” of revenue. That they’re cagey about the exact amount is not a good sign, though.

I think this underscores again how valuable it is for any business to have a direct relationship with their customer. If you’re entirely embedded inside another game you’re entirely at their mercy for discovery and distribution and can’t establish any communication directly with your audience.

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it really bums me out how like early kids are already getting trained on this hustle/entrepreneur culture everywhere. not even just from Roblox but from like a lot of tiktok/youtube/etc content people they watch who are just spewing that stuff constantly. when i was younger i never really entered into doing modding or like remixes of videogame music online with the thought that it would lead to anything bigger financially. i did it because it was a creative thing to do that was more stimulating than other parts of my life. i’m sure it’s the same for those kids… but the difference is that like the boundaries/terms of when i was doing it were at least like more up front. that’s the kind of stuff that makes me go nuts now… not being clear on the terms of what something is and is not. but it’s so normalized now, it’s like this low-key psychological warfare… lol

tbh the moment that i got the idea that i could theoretically become successful from related things to that in my early 20’s, that actually really messed with me. the kind of playbox/messing around aspect went away because i was so concerned about this being my only shot and not wanting to mess it up. it’s been so much harder for me to find motivation to just create as an adult because of feeling like i have no space to fuck up without being under a lot more pressure/scrutiny. like you could either be hyper-visible or more likely very few people will see it, but sudden hyper-visibility could put you under a lot of scrutiny at any moment. so it’s just so hard to stomach that stuff, in an era of increasing precarity, being foisted onto younger and younger kids.

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ugh yeah this video makes me really sad – found myself just saying “noooo” with increasing volume as i watched it

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yeah the roblox thing bummed me out a bunch

i also think it’s worth examining how starcraft and warcraft custom maps gave birth to a bunch of genres with essentially the same model without the monetization and it makes me think that it’s less “roblox is particularly bad” (even tho it is) and more “kinda fuckin sucks that every tool anyone uses to make any game is proprietary and subject to change at any moment”

i might just be minimizing my disdain for the hustle culture bullshit though just to avoid thinking about it because that is maybe the most depressing thing i can think of for video games

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You’re forgetting a fifth, Balan Wonderworld.

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i promise right now to never expend any energy making a vidcon, you have my word

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