hard to believe the original name “doo heads” didn’t stick. can’t see any problems with that one
I always thought it was “bionic” and “chronicle” because the technic ball joints evoke prostheses fwiw
I have a 50 lb tub of my old legos in the same room as me, hard to resist the call of Mata Nui tbh
Actually I’m excited Tetris Effect is coming to Switch. I’ve had the Steam version wishlisted for a while now but I think I might like to play it on a small screen.
this might sound like over-analysing to some people but i think you’re onto something there. the indie zeitgeist tends to follow some kind of prevailing mood of the time, sometimes pretty nakedly. it makes sense that things would become more alien as people became more alienated, lol.
though i don’t know what the current deluge of cutesy low-poly flat-shaded colorful games means in that context, because i feel like the horizons are even more narrowed now.
Maybe this is a little uncharitable but one of the bulletpoint features is:
Inclusive, tasteful approach to gender and sexuality - male, female, and non-binary romance
It may be “tasteful” for all I know but asserting that as the store page copy feels weird when the three quotes on the store page are from “Pax West Guy” (a Paste article ironically named?), Nerdist, and RockPaperShotgun.
Like these tell me nothing
Intuitive and fast-paced
Red grass as an analog to our own green grass seems like an obvious trope for visually signifying you’re in an alien, earth-like environment without explicitly saying so, and setting the red vegetation underneath a cyan sky is almost 100% because it looks cool, and because of how well the red contrasts against cyan vs a deeper blue (clashes, causes eye strain) or a pale, earth-like sky blue (doesn’t pop as much as a cyan sky). Also, using cyan allows them to keep the sky a cool tone vs a warm tone (like red, yellow, etc) so the atmosphere doesn’t feel oppressive (or make your brain think it’s dusk/twilight on Earth or Autumn.
pleasing concept → contentless criticism
People spent so much of the last year in their bedrooms so it makes sense that everything looks like pillows now.
I’m reading the director’s twitter account and everyone involved seems nice but calling yourselves “tasteful” w/r/t gender and sexuality in your game raises eyebrows in several directions e.g. don’t apply “tasteful” to your own work and maybe “tasteful” isn’t something to aspire to for “us.”
Maybe it’s great and I’ll hear the specific praise here, I’d be happy to be wrong - I wouldn’t mind an action game occupying similar space to Heaven Will Be Mine or Coquette Dragoon.
I just saw a cutscene in Control I’m willing to round up to one (1) representation so I’ll take it.
Has there ever been a good RoboCop game? Seem to recall hearing something positive about the arcade game at one point. Anyway this teaser doesn’t really show anything except a very nicely rendered logo but it is from Teyon, the studio that did Terminator: Resistance, and I ended up really liking that despite how… average? everything about it was. I don’t know maybe I just like how that game felt like a 2010 ego shooter that fell out of a time warp. Hopefully Rogue City will have that same charm to it.
based on the whole trilogy? not just the first movie? you’re gonna stalk your ex wife and confront your Irish catholicism? interesting choice
Hello, Mr. Boz? I have the perfect IP for Facebook Reality Labs. Your move, creep.
It might be like how Terminator: Resistance was “based on the original Terminator trilogy” but in practice the game was set in the future war from the first movie with all the knowledge you already have from being familiar with the movies acting as a kind of backdrop that the story unfolds against and the story (eventually) getting to the point where you’re adjacent to and participating in the mission to break into Skynet itself (and of course during the finale when you finally do break it you get to interact with and see things play out right in front of you that were only referenced obliquely in the original movies (I don’t know why I’m spoilering this since everyone’s seen these movies by now but specifically you see the whole bit come about where they’ve broken in and witnessed the first Terminator being sent back and have to make the hasty decision to send Kyle Reese back to chase after him before smashing everything to pieces at least I think that’s what it is I played pretty far but don’t remember if I actually finished it yet or not)).
I mean basically if you’re a super nerd for the old Terminator movies there is a lot to appreciate in an otherwise pretty mediocre game. I’m guessing it will be kind of like that with this new one.
Also it’s first person, like Terminator: Resistance was, which seems a bold choice considering RoboCop’s default movement speed is so slow due to being so heavy. So I really hope they commit to that with you chunking around slower than Halo being damn near invincible shooting everything to pieces. I’ll be disappointed if it’s not a first person lurch 'n search action.
Wonder Project J: DENSETSU no ROBOCOP
i just wish there was a t1 themed alien isolation clone
want to crouch around a table in tech noir while arnie gets caught on scenery
Would definitely buy one of those for a dollar.
i played a previous game by Tanya/Kitfox games that was actually pretty good a few years back:
don’t know her personally so couldn’t attest to that. but i think some of it is just that the prevailing language within this space right now has become kind of weirdly vague and puritanical on purpose so as to avoid any possible discourse backlash or potentially offend/exclude someone from the experience because there’s a huge amount of conversation around representation in fandom. and making those kinds of things is still a potential good source of money, so a lot of people are trying make something specifically for those people.
not to mention a lot of these people have either come directly from the AAA world or at least have been immersed in those spheres in other ways (fandoms etc) so pretty much all their language and way of thinking about things is in direct response/reaction to that (or other very mainstream media). and the fact that their game would be being analyzed outside that context does not occur to them at all.